fix(rules): stop steal from taking held weapons

PF1e (APG Steal): "Items held in the hands (such as wielded weapons or
wands) also cannot be taken with the steal maneuver—you must use the disarm
combat maneuver instead." The model carries no non-held items, so a
successful steal now takes nothing and logs
"nothing stealable — wielded weapons require disarm". README updated; the
retrieve_weapon tests keep locking the restoration mechanism directly.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-09-12 11:06:08 +02:00
parent 57a597babd
commit 068b49794e
4 changed files with 37 additions and 24 deletions
+6 -3
View File
@@ -1059,9 +1059,12 @@ Règles modélisées :
conformance L7 (SRD « Trip ») : un trip qui « fails by 10 or more » renverse
l'**attaquant** (`prone` 1 round, `total <= CMD - 10`) ; dirty trick →
condition choisie par `Action.trick_condition` (défaut `dazzled` 1 round ;
`blinded`/`deafened`/`entangled`/`nauseated` possibles) ; steal → l'arme de
mêlée de la cible est volée (exclue de `usable_attacks()`, récupérable via
`Action(kind="retrieve_weapon")`) ; reposition → déplacement de 5 ft de la
`blinded`/`deafened`/`entangled`/`nauseated` possibles) ; steal → le modèle ne porte
aucun objet transporté non tenu : en application de l'APG « Steal » (« Items
held in the hands (such as wielded weapons or wands) also cannot be taken
with the steal maneuver—you must use the disarm combat maneuver instead »),
une réussite ne vole rien (journalisé `nothing stealable — wielded weapons
require disarm`) ; reposition → déplacement de 5 ft de la
cible vers le premier voisin libre (direction sélectionnable via
`Action.direction`) ; drag → traction de 5 ft de la cible, l'attaquant
occupant sa case d'origine. `default_policy` ne