feat(combat): class-ability action kinds, engine RNG only
This commit is contained in:
@@ -0,0 +1,95 @@
|
||||
"""Determinism regression and class-ability action routing tests.
|
||||
|
||||
Every die roll in the engine flows through the injected ``Rng`` stream, never
|
||||
a module-global ``random``. Two runs with the same seed must produce identical
|
||||
transcripts — including a channel-energy caster that draws from the engine RNG
|
||||
via ``roll_die``. The class-ability ``Action`` kinds (deed, spell_combat,
|
||||
inspire_courage, hex, channel_energy) must route through ``_execute`` and read
|
||||
their carrier fields without raising AttributeError.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from pathlib import Path
|
||||
|
||||
from pf1e_simulator.combat import (
|
||||
Action,
|
||||
CombatantState,
|
||||
CombatEngine,
|
||||
CombatResult,
|
||||
default_policy,
|
||||
)
|
||||
from pf1e_simulator.grid import Grid
|
||||
from pf1e_simulator.loaders.combatant import load_combatant
|
||||
from pf1e_simulator.map import MapSpec, TerrainType
|
||||
from pf1e_simulator.rng import SeededRng
|
||||
|
||||
_DATA_DIR = Path(__file__).resolve().parent.parent / "data"
|
||||
_ONI_JSON = _DATA_DIR / "pcs" / "oni.json"
|
||||
|
||||
|
||||
def _make_grid() -> Grid:
|
||||
legend = {".": TerrainType(type="floor", move_cost=1)}
|
||||
spec = MapSpec(name="test", terrain=tuple(["." * 8] * 8), legend=legend)
|
||||
return Grid.from_spec(spec)
|
||||
|
||||
|
||||
def _make_channel_policy(_engine: CombatEngine, state: CombatantState) -> tuple[Action, ...]:
|
||||
"""Emit a channel_energy on an alpha, otherwise the default policy."""
|
||||
if state.combatant.id == "oni-a":
|
||||
return (Action(kind="channel_energy", target_id="oni-b"),)
|
||||
return default_policy(_engine, state)
|
||||
|
||||
|
||||
def _make_state(combatant_id: str, side: str, pos: tuple[int, int]) -> CombatantState:
|
||||
combatant = load_combatant(_ONI_JSON)
|
||||
effective = combatant if combatant.id == combatant_id else combatant.model_copy(
|
||||
update={"id": combatant_id}
|
||||
)
|
||||
return CombatantState(
|
||||
combatant=effective,
|
||||
side=side,
|
||||
pos=pos,
|
||||
hp=effective.hp_max,
|
||||
resources_left=dict(effective.resources),
|
||||
deed_up_close_and_deadly=False,
|
||||
)
|
||||
|
||||
|
||||
def test_channel_energy_draws_from_engine_rng_same_seed_identical_transcripts() -> None:
|
||||
"""Given the same seed, two runs of a channel-energy caster have identical transcripts."""
|
||||
|
||||
def make_run() -> CombatResult:
|
||||
states = [
|
||||
_make_state("oni-a", "players", (1, 2)),
|
||||
_make_state("oni-b", "monsters", (2, 4)),
|
||||
]
|
||||
return CombatEngine(
|
||||
SeededRng(7), _make_grid(), states, policy=_make_channel_policy
|
||||
).run()
|
||||
|
||||
result_one = make_run()
|
||||
result_two = make_run()
|
||||
|
||||
assert result_one.transcript == result_two.transcript
|
||||
assert result_one.transcript
|
||||
assert any("channel" in line for line in result_one.transcript)
|
||||
|
||||
|
||||
def test_class_ability_action_kinds_route_without_attribute_error() -> None:
|
||||
"""Given class-ability actions, _execute dispatches them reading carrier fields."""
|
||||
attacker = _make_state("oni-att", "players", (1, 2))
|
||||
target = _make_state("oni-tgt", "monsters", (2, 4))
|
||||
states = [attacker, target]
|
||||
engine = CombatEngine(SeededRng(9), _make_grid(), states)
|
||||
|
||||
cases: list[Action] = [
|
||||
Action(kind="deed", target_id="oni-tgt", deed_name="up_close_and_deadly"),
|
||||
Action(kind="spell_combat", target_id="oni-tgt"),
|
||||
Action(kind="inspire_courage", target_id="oni-tgt"),
|
||||
Action(kind="hex", target_id="oni-tgt", hex_name="evil_eye"),
|
||||
Action(kind="channel_energy", target_id="oni-tgt"),
|
||||
]
|
||||
|
||||
for action in cases:
|
||||
engine._execute(attacker, action)
|
||||
Reference in New Issue
Block a user