data(spells): add batch 1 of PC spell list (32 spells)
This commit is contained in:
@@ -0,0 +1,124 @@
|
||||
"""Batch 1 (V6a): the 32 PC-sheet spells added to data/spells/.
|
||||
|
||||
Given: the registry directory with the 11 original spells plus batch 1
|
||||
When: load_spell_registry / load_spell is called
|
||||
Then: every new spell loads with the expected level/school/range/save,
|
||||
the registry grew by exactly 32, and every effect validates against the
|
||||
schema (parsing raises on any unknown field value or condition).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from pathlib import Path
|
||||
|
||||
import pytest
|
||||
|
||||
from pf1e_simulator.conditions import CONDITIONS_BY_NAME
|
||||
from pf1e_simulator.spells import (
|
||||
AreaEffect,
|
||||
BuffEffect,
|
||||
ConditionEffect,
|
||||
DamageEffect,
|
||||
HealEffect,
|
||||
SpellEffect,
|
||||
SpellSpec,
|
||||
SummonEffect,
|
||||
load_spell,
|
||||
load_spell_registry,
|
||||
)
|
||||
|
||||
_SPELLS_DIR = Path(__file__).resolve().parent.parent / "data" / "spells"
|
||||
|
||||
_ORIGINAL_COUNT = 11
|
||||
|
||||
# name -> (file stem, level, school, range, save)
|
||||
_BATCH1: dict[str, tuple[str, int, str, str, str]] = {
|
||||
"Abundant Ammunition": ("abundant_ammunition", 0, "transmutation", "close", "none"),
|
||||
"Acid Splash": ("acid_splash", 0, "conjuration", "close", "none"),
|
||||
"Aid": ("aid", 1, "enchantment", "long", "none"),
|
||||
"Air Bubble": ("air_bubble", 1, "conjuration", "personal", "none"),
|
||||
"Alarm": ("alarm", 1, "abjuration", "medium", "none"),
|
||||
"Arcane Mark": ("arcane_mark", 0, "divination", "touch", "none"),
|
||||
"Bane": ("bane", 1, "enchantment", "medium", "will"),
|
||||
"Bear's Endurance": ("bears_endurance", 2, "transmutation", "touch", "fort"),
|
||||
"Bladed Dash": ("bladed_dash", 1, "transmutation", "close", "none"),
|
||||
"Bleed": ("bleed", 0, "necromancy", "close", "fort"),
|
||||
"Bless": ("bless", 1, "enchantment", "medium", "none"),
|
||||
"Blindness/Deafness": ("blindness_deafness", 2, "necromancy", "medium", "will"),
|
||||
"Charm Person": ("charm_person", 1, "enchantment", "medium", "will"),
|
||||
"Color Spray": ("color_spray", 1, "enchantment", "close", "will"),
|
||||
"Comprehend Languages": ("comprehend_languages", 0, "divination", "personal", "none"),
|
||||
"Create Alcool": ("create_alcool", 0, "conjuration", "close", "none"),
|
||||
"Create Water": ("create_water", 1, "conjuration", "medium", "none"),
|
||||
"Dancing Lights": ("dancing_lights", 0, "conjuration", "close", "none"),
|
||||
"Darkness": ("darkness", 2, "evocation", "touch", "none"),
|
||||
"Daze": ("daze", 0, "enchantment", "close", "will"),
|
||||
"Deja Vu": ("deja_vu", 0, "divination", "personal", "none"),
|
||||
"Delay Disease": ("delay_disease", 3, "abjuration", "touch", "fort"),
|
||||
"Delay Poison": ("delay_poison", 2, "abjuration", "touch", "fort"),
|
||||
"Detect Fiendish Presence": ("detect_fiendish_presence", 0, "divination", "close", "none"),
|
||||
"Detect Magic": ("detect_magic", 0, "divination", "close", "none"),
|
||||
"Detect Poison": ("detect_poison", 0, "divination", "close", "none"),
|
||||
"Disrupt Undead": ("disrupt_undead", 0, "necromancy", "close", "none"),
|
||||
"Divine Favor": ("divine_favor", 1, "evocation", "personal", "none"),
|
||||
"Doom": ("doom", 1, "necromancy", "close", "will"),
|
||||
"Drunkard's Breath": ("drunkards_breath", 1, "abjuration", "personal", "none"),
|
||||
"Endure Elements": ("endure_elements", 1, "abjuration", "personal", "none"),
|
||||
"Enhance Water": ("enhance_water", 2, "abjuration", "personal", "none"),
|
||||
}
|
||||
|
||||
_EFFECT_TYPES = (
|
||||
DamageEffect,
|
||||
ConditionEffect,
|
||||
HealEffect,
|
||||
BuffEffect,
|
||||
AreaEffect,
|
||||
SummonEffect,
|
||||
)
|
||||
|
||||
|
||||
def _walk_effects(effects: tuple[SpellEffect, ...]) -> list[SpellEffect]:
|
||||
flat: list[SpellEffect] = []
|
||||
for effect in effects:
|
||||
flat.append(effect)
|
||||
if isinstance(effect, AreaEffect):
|
||||
flat.extend(_walk_effects(effect.effects))
|
||||
return flat
|
||||
|
||||
|
||||
class TestBatch1Loading:
|
||||
"""Each batch-1 spell loads with the expected metadata."""
|
||||
|
||||
@pytest.mark.parametrize(
|
||||
("name", "stem", "level", "school", "range_", "save"),
|
||||
[
|
||||
(name, *fields) for name, fields in sorted(_BATCH1.items())
|
||||
],
|
||||
)
|
||||
def test_spell_fields(
|
||||
self, name: str, stem: str, level: int, school: str, range_: str, save: str
|
||||
) -> None:
|
||||
spell = load_spell(_SPELLS_DIR / f"{stem}.json")
|
||||
assert spell.name == name
|
||||
assert spell.level == level
|
||||
assert spell.school == school
|
||||
assert spell.range == range_
|
||||
assert spell.save == save
|
||||
assert spell.base_dc == 10
|
||||
assert spell.description
|
||||
|
||||
def test_registry_grew_by_exactly_32(self) -> None:
|
||||
reg = load_spell_registry(_SPELLS_DIR)
|
||||
assert len(reg) == _ORIGINAL_COUNT + 32
|
||||
assert set(_BATCH1) <= set(reg)
|
||||
|
||||
def test_every_effect_validates(self) -> None:
|
||||
reg = load_spell_registry(_SPELLS_DIR)
|
||||
for name in _BATCH1:
|
||||
spell: SpellSpec = reg[name]
|
||||
for effect in _walk_effects(spell.effects):
|
||||
assert isinstance(effect, _EFFECT_TYPES)
|
||||
if isinstance(effect, ConditionEffect):
|
||||
assert effect.condition_name in CONDITIONS_BY_NAME
|
||||
if isinstance(effect, BuffEffect):
|
||||
assert effect.modifiers
|
||||
Reference in New Issue
Block a user