feat(rules): conform bulls strength, bears endurance and shield to the SRD
Bull's Strength now grants the SRD +4 enhancement bonus to Strength as +2 melee attack, +2 melee damage and +2 CMB (three modifiers instead of the previous +1/+1 approximation). Shield now uses a real shield bonus type (+4 AC) instead of approximating it as deflection: the engine's BonusType literal and stacking docs gain the shield type, which stays out of the CMD bonus list (SRD Combat Maneuver Defense). Bear's Endurance keeps its +2 Fortitude / +2 hp per HD and its description now cites the SRD and flags the hp modifier as informational. Golden transcripts updated: the buff log reports 3 mods and Tammara's pistol attacks gain the extra +1 enhancement (d20=10+9-6=15). Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -3,7 +3,8 @@
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PF1e bonus types determine whether multiple bonuses to the same stat stack:
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- Stacking types (dodge, racial, trait, untyped/"") all sum together.
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- Non-stacking types (morale, sacred, profane, competence, insight, luck,
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enhancement, deflection, natural) keep only the highest value per type.
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enhancement, deflection, natural, shield) keep only the highest value per
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type.
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- Penalties follow the same rules: same-type penalties don't stack (the
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least severe — i.e. the max value — is kept).
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@@ -36,6 +37,7 @@ BonusType = Literal[
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"enhancement", # no stack
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"deflection", # no stack
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"natural", # no stack
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"shield", # no stack
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"circumstance", # no stack (simulator can't distinguish circumstances)
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]
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