feat(rules): conform bulls strength, bears endurance and shield to the SRD

Bull's Strength now grants the SRD +4 enhancement bonus to Strength as
+2 melee attack, +2 melee damage and +2 CMB (three modifiers instead of
the previous +1/+1 approximation). Shield now uses a real shield bonus
type (+4 AC) instead of approximating it as deflection: the engine's
BonusType literal and stacking docs gain the shield type, which stays
out of the CMD bonus list (SRD Combat Maneuver Defense). Bear's
Endurance keeps its +2 Fortitude / +2 hp per HD and its description now
cites the SRD and flags the hp modifier as informational. Golden
transcripts updated: the buff log reports 3 mods and Tammara's pistol
attacks gain the extra +1 enhancement (d20=10+9-6=15).

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-09-13 17:39:52 +02:00
parent b84238792c
commit 0c141414a9
6 changed files with 29 additions and 21 deletions
+3 -1
View File
@@ -3,7 +3,8 @@
PF1e bonus types determine whether multiple bonuses to the same stat stack:
- Stacking types (dodge, racial, trait, untyped/"") all sum together.
- Non-stacking types (morale, sacred, profane, competence, insight, luck,
enhancement, deflection, natural) keep only the highest value per type.
enhancement, deflection, natural, shield) keep only the highest value per
type.
- Penalties follow the same rules: same-type penalties don't stack (the
least severe — i.e. the max value — is kept).
@@ -36,6 +37,7 @@ BonusType = Literal[
"enhancement", # no stack
"deflection", # no stack
"natural", # no stack
"shield", # no stack
"circumstance", # no stack (simulator can't distinguish circumstances)
]