fix(rules): condition durations scale with caster level (hold person, doom, touch of fatigue, vanish)
ConditionEffect gains duration_rounds_per_level and max_duration_rounds (mirroring PenaltyEffect), applied as caster_level * per_level rounds capped at max: hold person 1 rd/lvl, doom 1 min/lvl, touch of fatigue 1 rd/lvl, vanish 1 rd/lvl (max 5). Extend Spell doubles both the per-level rate and the cap. Tests cover scaling and the vanish cap.
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@@ -11,8 +11,9 @@
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"type": "condition",
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"condition_name": "shaken",
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"duration_rounds": 10,
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"duration_rounds_per_level": 10,
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"save_negates": true
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}
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],
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"description": "SRD spells/doom.md: the subject is filled with horrible dread and becomes shaken (-2 on attacks and saves). Saving Throw Will negates - there is no partial success (the earlier '-1 on a successful save' wording was a D&D 3.5 rule that does not exist in PF1e). Duration 1 min/level approximated as 10 rounds."
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"description": "SRD spells/doom.md: the subject is filled with horrible dread and becomes shaken (-2 on attacks and saves). Saving Throw Will negates - there is no partial success (the earlier '-1 on a successful save' wording was a D&D 3.5 rule that does not exist in PF1e). Duration 1 min/level (10 rounds per level)."
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}
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@@ -10,9 +10,10 @@
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{
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"type": "condition",
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"condition_name": "paralyzed",
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"duration_rounds": 3,
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"duration_rounds": 1,
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"duration_rounds_per_level": 1,
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"save_negates": true
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}
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],
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"description": "The subject becomes paralyzed and freezes in place. Will negates."
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"description": "The subject becomes paralyzed and freezes in place. Will negates. Duration 1 round/level."
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}
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@@ -10,9 +10,10 @@
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{
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"type": "condition",
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"condition_name": "fatigued",
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"duration_rounds": 4,
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"duration_rounds": 1,
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"duration_rounds_per_level": 1,
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"save_negates": true
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}
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],
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"description": "A cantrip: a melee touch attack channels negative energy, making the target fatigued for 1 round/level (modeled as 4 rounds at caster level 4; the effect ends with the duration rather than by long rest). No effect on an already fatigued creature or on creatures immune to fatigue. Fortitude negates."
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"description": "A cantrip: a melee touch attack channels negative energy, making the target fatigued for 1 round/level (the effect ends with the duration rather than by long rest). No effect on an already fatigued creature or on creatures immune to fatigue. Fortitude negates."
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}
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@@ -10,7 +10,9 @@
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{
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"type": "condition",
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"condition_name": "invisible",
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"duration_rounds": 5,
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"duration_rounds": 1,
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"duration_rounds_per_level": 1,
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"max_duration_rounds": 5,
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"save_negates": false
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}
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],
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