fix(rules): scale Power Attack for two-handed weapons and apply its CMB penalty
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@@ -239,7 +239,10 @@ class AttackSpec(_FrozenModel):
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the same entry twice. `reach_ft` applies to melee/touch kinds,
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`range_increment_ft` to ranged/touch kinds. `firearm` marks a ranged-touch
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weapon (gun) whose shots resolve against touch AC within the first range
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increment and against full AC beyond it.
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increment and against full AC beyond it. `two_handed` marks a weapon swung
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in two hands (two-handed weapon, one-handed weapon used two hands, or a
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primary natural with 1.5x Strength) — PF1e Power Attack rolls +50% damage
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with such a weapon (CRB "Power Attack").
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"""
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id: str
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@@ -254,6 +257,7 @@ class AttackSpec(_FrozenModel):
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range_increment_ft: int | None = None
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count: int = Field(default=1, ge=1)
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firearm: bool = False
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two_handed: bool = False
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class DamageReduction(_FrozenModel):
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