feat(grid): map YAML schema, 5-10-5 grid, Dijkstra movement, corner LoS/cover

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2026-08-17 22:49:50 +02:00
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"""Square grid: PF1e distances, movement costs, and Dijkstra pathing.
Diagonal movement alternates 1-2-1-2 squares (the 5-10-5-10 ft rule), so the
Dijkstra state carries the parity of diagonals used. A diagonal step into
difficult terrain costs a flat 3 squares and still counts as a diagonal for
the alternation (table convention). A diagonal step requires both flanking
orthogonal squares to be terrain-passable (no cutting wall corners); creature
occupancy never blocks a diagonal, and occupied squares cannot be entered in
Phase 0 (moving through allies is a later refinement).
"""
from __future__ import annotations
import heapq
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from pf1e_simulator.map import MapSpec, Pos, TerrainType
_DIFFICULT_TERRAIN_COST = 2 # rubble, water, etc. count as 2 squares (PF1e)
_DIRECTIONS: tuple[Pos, ...] = (
(-1, -1),
(-1, 0),
(-1, 1),
(0, -1),
(0, 1),
(1, -1),
(1, 0),
(1, 1),
)
class Grid:
"""Terrain view of a MapSpec with movement and distance queries."""
def __init__(self, cells: tuple[tuple[TerrainType, ...], ...]) -> None:
self._cells = cells
self._height = len(cells)
self._width = len(cells[0]) if cells else 0
@classmethod
def from_spec(cls, spec: MapSpec) -> Grid:
cells = tuple(tuple(spec.legend[ch] for ch in row) for row in spec.terrain)
return cls(cells)
@property
def height(self) -> int:
return self._height
@property
def width(self) -> int:
return self._width
def in_bounds(self, pos: Pos) -> bool:
row, col = pos
return 0 <= row < self._height and 0 <= col < self._width
def terrain_at(self, pos: Pos) -> TerrainType:
row, col = pos
return self._cells[row][col]
def passable(self, pos: Pos) -> bool:
return self.in_bounds(pos) and self.terrain_at(pos).move_cost is not None
def distance(self, a: Pos, b: Pos) -> int:
"""Distance in squares under the 5-10-5-10 diagonal rule."""
d_row = abs(a[0] - b[0])
d_col = abs(a[1] - b[1])
return max(d_row, d_col) + min(d_row, d_col) // 2
def step_cost(self, frm: Pos, to: Pos, diagonals_used: int) -> int:
"""Cost in squares of one step; diagonals_used is the count so far."""
cost = self.terrain_at(to).move_cost
if cost is None:
msg = f"cannot step into impassable square {to}"
raise ValueError(msg)
is_diagonal = frm[0] != to[0] and frm[1] != to[1]
if not is_diagonal:
return cost
if cost >= _DIFFICULT_TERRAIN_COST:
return 3
return 1 + (diagonals_used % 2)
def diagonal_allowed(self, frm: Pos, to: Pos) -> bool:
flank_a = (frm[0], to[1])
flank_b = (to[0], frm[1])
return self.passable(flank_a) and self.passable(flank_b)
def reachable(self, start: Pos, budget: int, blocked: frozenset[Pos]) -> dict[Pos, int]:
"""Cheapest movement cost per reachable square, capped at budget.
`blocked` holds creature-occupied squares: unenterable, but never
affecting diagonal_allowed. The start square is included at cost 0.
"""
best_per_state: dict[tuple[Pos, int], int] = {(start, 0): 0}
results: dict[Pos, int] = {start: 0}
heap: list[tuple[int, Pos, int]] = [(0, start, 0)]
while heap:
cost, pos, parity = heapq.heappop(heap)
if cost > best_per_state.get((pos, parity), cost):
continue
row, col = pos
for d_row, d_col in _DIRECTIONS:
nxt = (row + d_row, col + d_col)
if nxt == start or nxt in blocked or not self.passable(nxt):
continue
is_diagonal = d_row != 0 and d_col != 0
if is_diagonal and not self.diagonal_allowed(pos, nxt):
continue
new_cost = cost + self.step_cost(pos, nxt, parity)
if new_cost > budget:
continue
new_parity = (parity + 1) % 2 if is_diagonal else parity
state = (nxt, new_parity)
known = best_per_state.get(state)
if known is None or new_cost < known:
best_per_state[state] = new_cost
current = results.get(nxt)
if current is None or new_cost < current:
results[nxt] = new_cost
heapq.heappush(heap, (new_cost, nxt, new_parity))
return results