fix(rules): Extend Spell doubles SummonEffect duration (SRD extend-spell: lasts twice as long; summon's 1 round/level is neither instantaneous, concentration nor permanent)

This commit is contained in:
2026-09-19 11:55:30 +02:00
parent 65a5e24609
commit 22724f583f
2 changed files with 84 additions and 2 deletions
+17 -2
View File
@@ -7165,8 +7165,6 @@ class CombatEngine:
self, effect: SpellEffect, *, has_extend: bool
) -> SpellEffect:
"""Apply Extend Spell to one effect (recursing into AreaEffect sub-effects)."""
if isinstance(effect, (DamageEffect, HealEffect)):
return effect
if isinstance(effect, ConditionEffect):
duration = effect.duration_rounds * 2 if has_extend else effect.duration_rounds
per_level = (
@@ -7210,6 +7208,23 @@ class CombatEngine:
duration_rounds_per_level=duration,
half_on_save=effect.half_on_save,
)
if isinstance(effect, SummonEffect):
# PF1e (SRD feats/extend-spell.md): "An extended spell lasts
# twice as long as normal. A spell with a duration of
# concentration, instantaneous, or permanent is not affected" -
# summon monster's "1 round/level (D)" is none of those, so
# Extend doubles it (both the fixed and the per-level form).
duration = effect.duration_rounds * 2 if has_extend else effect.duration_rounds
per_level = (
effect.duration_rounds_per_level * 2
if has_extend
else effect.duration_rounds_per_level
)
return SummonEffect(
creature=effect.creature,
duration_rounds=duration,
duration_rounds_per_level=per_level,
)
if isinstance(effect, AreaEffect):
return AreaEffect(
shape=effect.shape,