fix(combat): channel energy targets living vs undead

This commit is contained in:
2026-09-05 00:16:17 +02:00
parent 7591614460
commit 22d76e9677
7 changed files with 124 additions and 27 deletions
+1
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@@ -267,6 +267,7 @@ class Combatant(_FrozenModel):
name: str
level: int = Field(ge=1)
size: str = "Medium"
creature_type: Literal["living", "undead", "construct"] = "living"
abilities: AbilityScores
hp_max: int = Field(ge=1)
ac: ACProfile