fix(rules): allow a free weapon draw with a move at BAB +1

SRD 'Move Actions': 'If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.' _filter_turn_actions computes free_draw (BAB >= 1 AND a move action in the turn sequence) and threads it through _effective_slot/_action_economy_filter/_staggered_filter: retrieve_weapon then occupies the free slot instead of the move slot. Static classification stays 'move' (repair_weapon and no-move draws unchanged). Filter-level and engine-level (BAB +2 vs BAB 0) tests added.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-09-12 14:35:42 +02:00
parent 317c68ecdb
commit 25149c64ba
4 changed files with 124 additions and 10 deletions
+9 -3
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@@ -402,9 +402,15 @@ Règles modélisées :
par action (conformance D5 — APG « Cackle ») : `hex` avec par action (conformance D5 — APG « Cackle ») : `hex` avec
`hex_name="cackle"` occupe le compartiment **libre** (résolu par `hex_name="cackle"` occupe le compartiment **libre** (résolu par
`_effective_slot`, le kind `hex` restant standard pour evil_eye/slumber) ; `_effective_slot`, le kind `hex` restant standard pour evil_eye/slumber) ;
**mouvement** = `move`, `stand_up`, **mouvement** = `move`, `stand_up`,
`retrieve_weapon` (sortir une arme est une action de mouvement), `retrieve_weapon` (sortir une arme est une action de mouvement),
`repair_weapon` ; **swift** = `swift`, `deed`, `repair_weapon` ; exception conformance L7 (SRD « Move Actions ») : « If
you have a base attack bonus of +1 or higher, you may draw a weapon as a
free action combined with a regular move » — quand la séquence du tour
contient une action `move` ET que le combattant a un BAB ≥ +1,
`retrieve_weapon` occupe le compartiment **libre** (drapeau `free_draw`
résolu par `_effective_slot`) et n'entame pas le budget mouvement ;
`repair_weapon` reste mouvement (la règle RAW ne couvre que le dégainement) ; **swift** = `swift`, `deed`,
`inspire_courage` ; **round complet** = `full_attack`, `charge`, `withdraw`, `inspire_courage` ; **round complet** = `full_attack`, `charge`, `withdraw`,
`full_round`, `spell_combat` (sort + attaque à outrance dans le même round), `full_round`, `spell_combat` (sort + attaque à outrance dans le même round),
`run` (round complet en RAW — il consacre le standard ET le mouvement, tout `run` (round complet en RAW — il consacre le standard ET le mouvement, tout
+32 -7
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@@ -1625,7 +1625,16 @@ class CombatEngine:
for _ in range(len(actions) - len(schedulable)) for _ in range(len(actions) - len(schedulable))
) )
actions = schedulable actions = schedulable
kept = _action_economy_filter(actions, cast_time=self._cast_time_of) # PF1e (SRD "Move Actions"): "If you have a base attack bonus of +1 or
# higher, you may draw a weapon as a free action combined with a
# regular move." The draw rides the turn's move action instead of
# consuming the move slot.
free_draw = state.combatant.bab >= 1 and any(
a.kind == "move" for a in actions
)
kept = _action_economy_filter(
actions, cast_time=self._cast_time_of, free_draw=free_draw
)
results.extend( results.extend(
ActionResult( ActionResult(
kind=kind, ok=False, reason=_REASON_DOWNGRADED_ACTION_ECONOMY kind=kind, ok=False, reason=_REASON_DOWNGRADED_ACTION_ECONOMY
@@ -1642,7 +1651,9 @@ class CombatEngine:
actions = kept actions = kept
state.immediate_used = False state.immediate_used = False
if self._is_staggered_limited(state): if self._is_staggered_limited(state):
kept = _staggered_filter(actions, cast_time=self._cast_time_of) kept = _staggered_filter(
actions, cast_time=self._cast_time_of, free_draw=free_draw
)
results.extend( results.extend(
ActionResult(kind=kind, ok=False, reason=_REASON_DOWNGRADED_STAGGERED) ActionResult(kind=kind, ok=False, reason=_REASON_DOWNGRADED_STAGGERED)
for kind in _dropped_kinds(actions, kept) for kind in _dropped_kinds(actions, kept)
@@ -6790,13 +6801,24 @@ def _cast_time_slot(cast_time: CastTime) -> _ActionEconomySlot:
raise ValueError(msg) raise ValueError(msg)
def _effective_slot(action: Action, cast_time: CastTimeResolver) -> _ActionEconomySlot: def _effective_slot(
action: Action, cast_time: CastTimeResolver, *, free_draw: bool = False
) -> _ActionEconomySlot:
"""The budget slot an action consumes, resolving cast_spell by cast time """The budget slot an action consumes, resolving cast_spell by cast time
and the cackle hex by its APG free-action cost.""" and the cackle hex by its APG free-action cost.
``free_draw`` (SRD "Move Actions": "If you have a base attack bonus of +1
or higher, you may draw a weapon as a free action combined with a regular
move") makes retrieve_weapon occupy the free slot instead of the move
slot — the caller sets it only when the turn's sequence carries a move
action and the actor's BAB is at least +1.
"""
if action.kind == "cast_spell": if action.kind == "cast_spell":
return _cast_time_slot(cast_time(action)) return _cast_time_slot(cast_time(action))
if action.kind == "hex" and action.hex_name == "cackle": if action.kind == "hex" and action.hex_name == "cackle":
return "free" return "free"
if action.kind == "retrieve_weapon" and free_draw:
return "free"
return _action_economy_slot(action.kind) return _action_economy_slot(action.kind)
@@ -6831,6 +6853,7 @@ def _staggered_filter(
actions: tuple[Action, ...], actions: tuple[Action, ...],
*, *,
cast_time: CastTimeResolver = _default_cast_time, cast_time: CastTimeResolver = _default_cast_time,
free_draw: bool = False,
) -> tuple[Action, ...]: ) -> tuple[Action, ...]:
"""Staggered: one move OR one standard action, plus every swift and free. """Staggered: one move OR one standard action, plus every swift and free.
@@ -6859,7 +6882,7 @@ def _staggered_filter(
kept.append(Action(kind="attack", target_id=action.target_id)) kept.append(Action(kind="attack", target_id=action.target_id))
slot_used = True slot_used = True
continue continue
slot = _effective_slot(action, cast_time) slot = _effective_slot(action, cast_time, free_draw=free_draw)
if slot == "full_round": if slot == "full_round":
if action.kind == "withdraw" and not slot_used: if action.kind == "withdraw" and not slot_used:
# Restricted Withdraw: standard action, move up to speed. # Restricted Withdraw: standard action, move up to speed.
@@ -6950,6 +6973,7 @@ def _action_economy_filter(
actions: tuple[Action, ...], actions: tuple[Action, ...],
*, *,
cast_time: CastTimeResolver = _default_cast_time, cast_time: CastTimeResolver = _default_cast_time,
free_draw: bool = False,
) -> tuple[Action, ...]: ) -> tuple[Action, ...]:
"""Degrade a policy sequence to the legal PF1e action economy. """Degrade a policy sequence to the legal PF1e action economy.
@@ -6964,7 +6988,8 @@ def _action_economy_filter(
move action converts the standard slot (so (move, stand_up) and move action converts the standard slot (so (move, stand_up) and
(move, move) are legal). The kept sequence is therefore the earliest (move, move) are legal). The kept sequence is therefore the earliest
order-stable legal prefix-subsequence; every skipped action is order-stable legal prefix-subsequence; every skipped action is
deterministic. deterministic. ``free_draw`` makes retrieve_weapon a free action (SRD
"Move Actions", BAB +1 combined with a move — see _effective_slot).
""" """
kept: list[Action] = [] kept: list[Action] = []
spent: dict[_ActionEconomySlot, bool] = { spent: dict[_ActionEconomySlot, bool] = {
@@ -6975,7 +7000,7 @@ def _action_economy_filter(
"free": False, "free": False,
} }
for action in actions: for action in actions:
slot = _effective_slot(action, cast_time) slot = _effective_slot(action, cast_time, free_draw=free_draw)
if slot == "free": if slot == "free":
kept.append(action) kept.append(action)
continue continue
+27
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@@ -362,6 +362,33 @@ def test_staggered_filter_keeps_withdraw_as_restricted_standard() -> None:
assert _staggered_filter((_foe("withdraw"), _foe("attack"))) == (_foe("withdraw"),) assert _staggered_filter((_foe("withdraw"), _foe("attack"))) == (_foe("withdraw"),)
def test_free_draw_with_a_move_at_bab_plus1() -> None:
# SRD "Move Actions": "If you have a base attack bonus of +1 or higher,
# you may draw a weapon as a free action combined with a regular move."
# With the engine's free_draw flag set (BAB >= 1 AND a move in sequence),
# retrieve_weapon does not consume the move slot — the standard stays
# available for the attack.
actions = (_foe("move"), _foe("retrieve_weapon"), _foe("attack"))
assert _action_economy_filter(actions, free_draw=True) == actions
# Without the free draw the retrieve spends the move slot, converts the
# standard slot (move-slot conversion) and the attack is surplus.
kept_no_free = _action_economy_filter(actions, free_draw=False)
assert tuple(a.kind for a in kept_no_free) == ("move", "retrieve_weapon")
# A second standard after a free draw is surplus: the move slot was
# taken by the move, the standard by the first attack.
kept = _action_economy_filter(
(_foe("move"), _foe("retrieve_weapon"), _foe("attack"), _foe("attack")),
free_draw=True,
)
assert tuple(a.kind for a in kept) == ("move", "retrieve_weapon", "attack")
# Without a move in the sequence the engine never sets free_draw; the
# retrieve then spends the move slot itself and the attack is surplus.
kept_no_move = _action_economy_filter(
(_foe("retrieve_weapon"), _foe("attack")), free_draw=False
)
assert tuple(a.kind for a in kept_no_move) == ("retrieve_weapon", "attack")
def test_nauseated_after_budget_keeps_single_move() -> None: def test_nauseated_after_budget_keeps_single_move() -> None:
# (move, attack, move): the budget drops the second move; the nauseated # (move, attack, move): the budget drops the second move; the nauseated
# filter then keeps only the first move and drops the standard attack. # filter then keeps only the first move and drops the standard attack.
+56
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@@ -159,3 +159,59 @@ def _run_with_retrieve() -> tuple[str, ...]:
def test_determinism_same_seed_same_transcript() -> None: def test_determinism_same_seed_same_transcript() -> None:
assert _run_with_retrieve() == _run_with_retrieve() assert _run_with_retrieve() == _run_with_retrieve()
# --- Test 6: free draw combined with a move at BAB +1 ------------------------
def _move_retrieve_attack_run(bab: int) -> CombatEngine:
a_spec = make_combatant("a", attack_bonus=bab)
b_spec = make_combatant("b")
a = make_state(a_spec, "players", (1, 1))
b = make_state(b_spec, "monsters", (1, 4))
a.weapon_stolen.add("a-w")
def policy(engine: CombatEngine, state: CombatantState) -> tuple[Action, ...]:
if state.combatant.id == "a":
return (
Action(kind="move", target_id="b"),
Action(kind="retrieve_weapon", weapon_id="a-w"),
Action(kind="attack", target_id="b"),
)
return (Action(kind="wait"),)
engine = CombatEngine(
ScriptedRng([10, 5, 10, 3]), make_grid(), [a, b], policy=policy, round_cap=1
)
engine.run()
return engine
def test_bab_plus1_draws_for_free_and_still_attacks() -> None:
# SRD "Move Actions": "If you have a base attack bonus of +1 or higher,
# you may draw a weapon as a free action combined with a regular move."
# Given: a BAB +2 combatant whose turn sequence is (move, retrieve, attack)
# When: the turn runs
# Then: all three actions execute — the draw rides the move for free and
# the standard attack still happens.
engine = _move_retrieve_attack_run(bab=2)
a = engine._states[0]
assert not a.weapon_stolen
kinds = [(r.kind, r.ok) for r in a.last_action_results]
assert ("move", True) in kinds
assert ("retrieve_weapon", True) in kinds
assert ("attack", True) in kinds
assert any(" vs b " in line for line in engine._transcript)
def test_bab_zero_draw_still_costs_the_standard_slot() -> None:
# Given: the same sequence but BAB 0 — the draw is a move action, which
# converts the standard slot, leaving nothing for the attack.
# Then: the attack is downgraded out.
engine = _move_retrieve_attack_run(bab=0)
a = engine._states[0]
assert not a.weapon_stolen
assert any(
r.kind == "attack" and r.reason == "downgraded:action_economy"
for r in a.last_action_results
)