fix(rules): allow a free weapon draw with a move at BAB +1
SRD 'Move Actions': 'If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.' _filter_turn_actions computes free_draw (BAB >= 1 AND a move action in the turn sequence) and threads it through _effective_slot/_action_economy_filter/_staggered_filter: retrieve_weapon then occupies the free slot instead of the move slot. Static classification stays 'move' (repair_weapon and no-move draws unchanged). Filter-level and engine-level (BAB +2 vs BAB 0) tests added. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
@@ -402,9 +402,15 @@ Règles modélisées :
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par action (conformance D5 — APG « Cackle ») : `hex` avec
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par action (conformance D5 — APG « Cackle ») : `hex` avec
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`hex_name="cackle"` occupe le compartiment **libre** (résolu par
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`hex_name="cackle"` occupe le compartiment **libre** (résolu par
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`_effective_slot`, le kind `hex` restant standard pour evil_eye/slumber) ;
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`_effective_slot`, le kind `hex` restant standard pour evil_eye/slumber) ;
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**mouvement** = `move`, `stand_up`,
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**mouvement** = `move`, `stand_up`,
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`retrieve_weapon` (sortir une arme est une action de mouvement),
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`retrieve_weapon` (sortir une arme est une action de mouvement),
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`repair_weapon` ; **swift** = `swift`, `deed`,
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`repair_weapon` ; exception conformance L7 (SRD « Move Actions ») : « If
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you have a base attack bonus of +1 or higher, you may draw a weapon as a
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free action combined with a regular move » — quand la séquence du tour
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contient une action `move` ET que le combattant a un BAB ≥ +1,
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`retrieve_weapon` occupe le compartiment **libre** (drapeau `free_draw`
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résolu par `_effective_slot`) et n'entame pas le budget mouvement ;
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`repair_weapon` reste mouvement (la règle RAW ne couvre que le dégainement) ; **swift** = `swift`, `deed`,
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`inspire_courage` ; **round complet** = `full_attack`, `charge`, `withdraw`,
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`inspire_courage` ; **round complet** = `full_attack`, `charge`, `withdraw`,
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`full_round`, `spell_combat` (sort + attaque à outrance dans le même round),
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`full_round`, `spell_combat` (sort + attaque à outrance dans le même round),
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`run` (round complet en RAW — il consacre le standard ET le mouvement, tout
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`run` (round complet en RAW — il consacre le standard ET le mouvement, tout
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@@ -1625,7 +1625,16 @@ class CombatEngine:
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for _ in range(len(actions) - len(schedulable))
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for _ in range(len(actions) - len(schedulable))
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)
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)
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actions = schedulable
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actions = schedulable
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kept = _action_economy_filter(actions, cast_time=self._cast_time_of)
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# PF1e (SRD "Move Actions"): "If you have a base attack bonus of +1 or
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# higher, you may draw a weapon as a free action combined with a
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# regular move." The draw rides the turn's move action instead of
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# consuming the move slot.
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free_draw = state.combatant.bab >= 1 and any(
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a.kind == "move" for a in actions
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)
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kept = _action_economy_filter(
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actions, cast_time=self._cast_time_of, free_draw=free_draw
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)
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results.extend(
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results.extend(
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ActionResult(
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ActionResult(
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kind=kind, ok=False, reason=_REASON_DOWNGRADED_ACTION_ECONOMY
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kind=kind, ok=False, reason=_REASON_DOWNGRADED_ACTION_ECONOMY
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@@ -1642,7 +1651,9 @@ class CombatEngine:
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actions = kept
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actions = kept
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state.immediate_used = False
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state.immediate_used = False
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if self._is_staggered_limited(state):
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if self._is_staggered_limited(state):
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kept = _staggered_filter(actions, cast_time=self._cast_time_of)
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kept = _staggered_filter(
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actions, cast_time=self._cast_time_of, free_draw=free_draw
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)
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results.extend(
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results.extend(
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ActionResult(kind=kind, ok=False, reason=_REASON_DOWNGRADED_STAGGERED)
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ActionResult(kind=kind, ok=False, reason=_REASON_DOWNGRADED_STAGGERED)
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for kind in _dropped_kinds(actions, kept)
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for kind in _dropped_kinds(actions, kept)
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@@ -6790,13 +6801,24 @@ def _cast_time_slot(cast_time: CastTime) -> _ActionEconomySlot:
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raise ValueError(msg)
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raise ValueError(msg)
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def _effective_slot(action: Action, cast_time: CastTimeResolver) -> _ActionEconomySlot:
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def _effective_slot(
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action: Action, cast_time: CastTimeResolver, *, free_draw: bool = False
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) -> _ActionEconomySlot:
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"""The budget slot an action consumes, resolving cast_spell by cast time
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"""The budget slot an action consumes, resolving cast_spell by cast time
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and the cackle hex by its APG free-action cost."""
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and the cackle hex by its APG free-action cost.
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``free_draw`` (SRD "Move Actions": "If you have a base attack bonus of +1
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or higher, you may draw a weapon as a free action combined with a regular
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move") makes retrieve_weapon occupy the free slot instead of the move
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slot — the caller sets it only when the turn's sequence carries a move
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action and the actor's BAB is at least +1.
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"""
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if action.kind == "cast_spell":
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if action.kind == "cast_spell":
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return _cast_time_slot(cast_time(action))
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return _cast_time_slot(cast_time(action))
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if action.kind == "hex" and action.hex_name == "cackle":
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if action.kind == "hex" and action.hex_name == "cackle":
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return "free"
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return "free"
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if action.kind == "retrieve_weapon" and free_draw:
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return "free"
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return _action_economy_slot(action.kind)
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return _action_economy_slot(action.kind)
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@@ -6831,6 +6853,7 @@ def _staggered_filter(
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actions: tuple[Action, ...],
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actions: tuple[Action, ...],
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*,
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*,
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cast_time: CastTimeResolver = _default_cast_time,
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cast_time: CastTimeResolver = _default_cast_time,
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free_draw: bool = False,
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) -> tuple[Action, ...]:
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) -> tuple[Action, ...]:
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"""Staggered: one move OR one standard action, plus every swift and free.
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"""Staggered: one move OR one standard action, plus every swift and free.
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@@ -6859,7 +6882,7 @@ def _staggered_filter(
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kept.append(Action(kind="attack", target_id=action.target_id))
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kept.append(Action(kind="attack", target_id=action.target_id))
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slot_used = True
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slot_used = True
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continue
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continue
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slot = _effective_slot(action, cast_time)
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slot = _effective_slot(action, cast_time, free_draw=free_draw)
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if slot == "full_round":
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if slot == "full_round":
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if action.kind == "withdraw" and not slot_used:
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if action.kind == "withdraw" and not slot_used:
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# Restricted Withdraw: standard action, move up to speed.
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# Restricted Withdraw: standard action, move up to speed.
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@@ -6950,6 +6973,7 @@ def _action_economy_filter(
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actions: tuple[Action, ...],
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actions: tuple[Action, ...],
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*,
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*,
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cast_time: CastTimeResolver = _default_cast_time,
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cast_time: CastTimeResolver = _default_cast_time,
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free_draw: bool = False,
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) -> tuple[Action, ...]:
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) -> tuple[Action, ...]:
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"""Degrade a policy sequence to the legal PF1e action economy.
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"""Degrade a policy sequence to the legal PF1e action economy.
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@@ -6964,7 +6988,8 @@ def _action_economy_filter(
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move action converts the standard slot (so (move, stand_up) and
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move action converts the standard slot (so (move, stand_up) and
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(move, move) are legal). The kept sequence is therefore the earliest
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(move, move) are legal). The kept sequence is therefore the earliest
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order-stable legal prefix-subsequence; every skipped action is
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order-stable legal prefix-subsequence; every skipped action is
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deterministic.
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deterministic. ``free_draw`` makes retrieve_weapon a free action (SRD
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"Move Actions", BAB +1 combined with a move — see _effective_slot).
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"""
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"""
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kept: list[Action] = []
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kept: list[Action] = []
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spent: dict[_ActionEconomySlot, bool] = {
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spent: dict[_ActionEconomySlot, bool] = {
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@@ -6975,7 +7000,7 @@ def _action_economy_filter(
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"free": False,
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"free": False,
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}
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}
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for action in actions:
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for action in actions:
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slot = _effective_slot(action, cast_time)
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slot = _effective_slot(action, cast_time, free_draw=free_draw)
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if slot == "free":
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if slot == "free":
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kept.append(action)
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kept.append(action)
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continue
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continue
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@@ -362,6 +362,33 @@ def test_staggered_filter_keeps_withdraw_as_restricted_standard() -> None:
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assert _staggered_filter((_foe("withdraw"), _foe("attack"))) == (_foe("withdraw"),)
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assert _staggered_filter((_foe("withdraw"), _foe("attack"))) == (_foe("withdraw"),)
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def test_free_draw_with_a_move_at_bab_plus1() -> None:
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# SRD "Move Actions": "If you have a base attack bonus of +1 or higher,
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# you may draw a weapon as a free action combined with a regular move."
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# With the engine's free_draw flag set (BAB >= 1 AND a move in sequence),
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# retrieve_weapon does not consume the move slot — the standard stays
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# available for the attack.
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actions = (_foe("move"), _foe("retrieve_weapon"), _foe("attack"))
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assert _action_economy_filter(actions, free_draw=True) == actions
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# Without the free draw the retrieve spends the move slot, converts the
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# standard slot (move-slot conversion) and the attack is surplus.
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kept_no_free = _action_economy_filter(actions, free_draw=False)
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assert tuple(a.kind for a in kept_no_free) == ("move", "retrieve_weapon")
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# A second standard after a free draw is surplus: the move slot was
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# taken by the move, the standard by the first attack.
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kept = _action_economy_filter(
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(_foe("move"), _foe("retrieve_weapon"), _foe("attack"), _foe("attack")),
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free_draw=True,
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)
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assert tuple(a.kind for a in kept) == ("move", "retrieve_weapon", "attack")
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# Without a move in the sequence the engine never sets free_draw; the
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# retrieve then spends the move slot itself and the attack is surplus.
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kept_no_move = _action_economy_filter(
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(_foe("retrieve_weapon"), _foe("attack")), free_draw=False
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)
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assert tuple(a.kind for a in kept_no_move) == ("retrieve_weapon", "attack")
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def test_nauseated_after_budget_keeps_single_move() -> None:
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def test_nauseated_after_budget_keeps_single_move() -> None:
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# (move, attack, move): the budget drops the second move; the nauseated
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# (move, attack, move): the budget drops the second move; the nauseated
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# filter then keeps only the first move and drops the standard attack.
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# filter then keeps only the first move and drops the standard attack.
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@@ -159,3 +159,59 @@ def _run_with_retrieve() -> tuple[str, ...]:
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def test_determinism_same_seed_same_transcript() -> None:
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def test_determinism_same_seed_same_transcript() -> None:
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assert _run_with_retrieve() == _run_with_retrieve()
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assert _run_with_retrieve() == _run_with_retrieve()
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# --- Test 6: free draw combined with a move at BAB +1 ------------------------
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def _move_retrieve_attack_run(bab: int) -> CombatEngine:
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a_spec = make_combatant("a", attack_bonus=bab)
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b_spec = make_combatant("b")
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a = make_state(a_spec, "players", (1, 1))
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b = make_state(b_spec, "monsters", (1, 4))
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a.weapon_stolen.add("a-w")
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def policy(engine: CombatEngine, state: CombatantState) -> tuple[Action, ...]:
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if state.combatant.id == "a":
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return (
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Action(kind="move", target_id="b"),
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Action(kind="retrieve_weapon", weapon_id="a-w"),
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Action(kind="attack", target_id="b"),
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)
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return (Action(kind="wait"),)
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engine = CombatEngine(
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ScriptedRng([10, 5, 10, 3]), make_grid(), [a, b], policy=policy, round_cap=1
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)
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engine.run()
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return engine
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def test_bab_plus1_draws_for_free_and_still_attacks() -> None:
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# SRD "Move Actions": "If you have a base attack bonus of +1 or higher,
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# you may draw a weapon as a free action combined with a regular move."
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# Given: a BAB +2 combatant whose turn sequence is (move, retrieve, attack)
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# When: the turn runs
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# Then: all three actions execute — the draw rides the move for free and
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# the standard attack still happens.
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engine = _move_retrieve_attack_run(bab=2)
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a = engine._states[0]
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assert not a.weapon_stolen
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kinds = [(r.kind, r.ok) for r in a.last_action_results]
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assert ("move", True) in kinds
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assert ("retrieve_weapon", True) in kinds
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assert ("attack", True) in kinds
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assert any(" vs b " in line for line in engine._transcript)
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def test_bab_zero_draw_still_costs_the_standard_slot() -> None:
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# Given: the same sequence but BAB 0 — the draw is a move action, which
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# converts the standard slot, leaving nothing for the attack.
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# Then: the attack is downgraded out.
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engine = _move_retrieve_attack_run(bab=0)
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a = engine._states[0]
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assert not a.weapon_stolen
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assert any(
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r.kind == "attack" and r.reason == "downgraded:action_economy"
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for r in a.last_action_results
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)
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