feat(combat): allow point-targeted spell areas

This commit is contained in:
2026-09-10 15:19:36 +02:00
parent 7fafbe43cf
commit 26f86f416d
3 changed files with 599 additions and 47 deletions
+15 -2
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@@ -368,7 +368,9 @@ Règles modélisées :
`ok=True, reason="ready"` ; relèvement sans `prone` → `ok=False,
reason="not_prone"` ; se jeter à terre déjà `prone` → `ok=False,
reason="already_prone"` ; attaque avec un `weapon_id` choisi inutilisable →
`ok=False, reason="weapon_unavailable"`.
`ok=False, reason="weapon_unavailable"` ; incantation avec un `target_pos`
hors carte ou sans ligne d'effet → `ok=False, reason="invalid_destination"`
(U7b).
- Attaques multiples par action : une arme avec `count` > 1 (« 2x Talons »)
résout `count` balayages indépendants dans la même action ; les balayages
restants sont perdus si la cible tombe (inconsciente ou morte) en cours de
@@ -515,7 +517,18 @@ Règles modélisées :
sur un échec et **aucun dégât sur un succès** (la sauvegarde annule) ; le
demi-dégât sur sauvegarde réussie ne s'applique que là où l'effet le déclare
(`half_on_save: true` pour les rayons/lignes/cônes, `AreaEffect.save_for_half`
pour les explosions). `default_policy` choisit soin / offensif / buff via
pour les explosions). Ciblage par point (U7b) : `Action(kind="cast_spell",
target_pos=(r, c))` centre l'`AreaEffect` de niveau supérieur du sort sur la
case `(r, c)` désignée au lieu de la position de la cible créature — poser un
Fireball au sol, pas seulement sur une tête. Le point doit être dans la carte
et avoir une ligne d'effet depuis le jeteur (sinon rejet `invalid_destination`,
aucun sort lancé). Avec `target_pos` et pas de cible résolue, l'incantation se
fait sur le point : la sauvegarde primaire est sautée et chaque créature de la
zone effectue sa propre sauvegarde (SR incluse). `target_pos` n'a de sens que
pour un sort à zone : pour un sort ciblé sans `AreaEffect`, il est ignoré et
la cible résolue est utilisée normalement. Sans `target_pos`, le comportement
centré sur la créature est inchangé. `default_policy` ne choisit pas de point
(disponible via une politique personnalisée). `default_policy` choisit soin / offensif / buff via
`_find_heal_spell`, `_find_offensive_spell` et `_find_ally_needing_heal`.
- Résistance aux sorts (SR) et résistances/immunités énergétiques : un combattant
avec `spell_resistance > 0` oppose sa SR à chaque sort qui le cible — jet
+222 -45
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@@ -201,6 +201,17 @@ def _save_label(result: SaveResult | None) -> str:
return "SAVED" if result.success else "FAILED"
def _burst_center(
target: CombatantState | None, center_pos: tuple[int, int] | None
) -> tuple[int, int] | None:
"""AoE center: the U7b point-targeting override wins over the target cell."""
if center_pos is not None:
return center_pos
if target is not None:
return target.pos
return None
def _spell_effect_summary(effect: SpellEffect) -> str:
"""Short serializable summary of one spell effect (never the description)."""
if isinstance(effect, DamageEffect):
@@ -561,6 +572,15 @@ class Action:
auto-selected one; a choice that is unknown, broken, stolen, or unable to
hit the target (range / line of effect) is rejected
(``weapon_unavailable``).
``cast_spell`` accepts ``target_pos``: an explicit ``(row, col)`` cell to
center the spell's ``AreaEffect`` on instead of the target creature's
position (a point-targeted Fireball). It is meaningful only for spells
with a top-level ``AreaEffect`` — for every other effect the resolved
target is used exactly as before, and ``target_pos`` is ignored. A point
outside the map or without line of effect from the caster is rejected
(``invalid_destination``); with ``target_pos`` and no resolved target the
spell is cast on the point and every creature in the area rolls its own
save.
"""
kind: Literal[
@@ -585,6 +605,7 @@ class Action:
weapon_id: str | None = None
ready_trigger: ReadyTrigger | None = None # ready action trigger event
destination: tuple[int, int] | None = None # explicit (row, col) cell for move / 5foot_step
target_pos: tuple[int, int] | None = None # explicit (row, col) AoE center for cast_spell
# Normalized action-result reason vocabulary. U1 emits ok, unsupported_kind,
@@ -596,14 +617,15 @@ class Action:
# U5b adds not_prone / already_prone for the prone actions. U5c adds
# unreachable_destination for move / 5foot_step with an explicit destination.
# U5d adds weapon_unavailable for attack / full_attack with an explicit
# weapon_id that cannot be honoured.
# weapon_id that cannot be honoured. U7b adds invalid_destination for
# cast_spell with an explicit target_pos that cannot be honoured.
ACTION_RESULT_REASONS: frozenset[str] = frozenset({
"ok", "unsupported_kind", "missing_target", "no_weapon", "out_of_range",
"no_line_of_effect", "no_slot", "insufficient_resource",
"downgraded:staggered", "downgraded:nauseated",
"delayed", "already_delayed", "ready",
"not_prone", "already_prone", "unreachable_destination",
"weapon_unavailable",
"weapon_unavailable", "invalid_destination",
})
_REASON_OK = "ok"
_REASON_UNSUPPORTED_KIND = "unsupported_kind"
@@ -618,6 +640,7 @@ _REASON_NOT_PRONE = "not_prone"
_REASON_ALREADY_PRONE = "already_prone"
_REASON_UNREACHABLE_DESTINATION = "unreachable_destination"
_REASON_WEAPON_UNAVAILABLE = "weapon_unavailable"
_REASON_INVALID_DESTINATION = "invalid_destination"
_REASON_NO_WEAPON = "no_weapon"
_REASON_OUT_OF_RANGE = "out_of_range"
_REASON_NO_LINE_OF_EFFECT = "no_line_of_effect"
@@ -2547,11 +2570,14 @@ class CombatEngine:
target: CombatantState | None,
action: Action,
) -> ActionResult | None:
"""U1 missing-target gate; move/5foot_step accept a destination instead (U5c)."""
"""U1 missing-target gate; move/5foot_step accept a destination instead (U5c);
cast_spell accepts a target_pos instead (U7b)."""
if target is not None or kind not in _TARGET_REQUIRED_ACTION_KINDS:
return None
if kind in ("move", "5foot_step") and action.destination is not None:
return None
if kind == "cast_spell" and action.target_pos is not None:
return None
self._log(
f"round {self._current_round} {state.combatant.id}: "
f"{kind} rejected ({_REASON_MISSING_TARGET})"
@@ -2714,13 +2740,16 @@ class CombatEngine:
"""Route a validated action to its execution helper.
Returns an explicit rejection when a destination-bearing movement
cannot be honoured (U5c) or an attack's chosen weapon is unavailable
(U5d); None means the helper ran and the caller reports ok.
cannot be honoured (U5c), an attack's chosen weapon is unavailable
(U5d), or a spell's point target is off-map / without line of effect
(U7b); None means the helper ran and the caller reports ok.
"""
kind = action.kind
if kind == "cast_spell":
self._execute_cast_spell(state, target, action.spell_name)
elif kind == "maneuver":
return self._execute_cast_spell(
state, target, action.spell_name, target_pos=action.target_pos
)
if kind == "maneuver":
self._execute_maneuver(
state, target, action.maneuver,
direction=action.direction, trick_condition=action.trick_condition,
@@ -2801,7 +2830,9 @@ class CombatEngine:
"""
state.immediate_used = True
if action.spell_name is not None:
self._execute_cast_spell(state, target, action.spell_name)
self._execute_cast_spell(
state, target, action.spell_name, target_pos=action.target_pos
)
elif action.maneuver is not None:
self._execute_maneuver(state, target, action.maneuver)
elif action.class_ability is not None:
@@ -2915,10 +2946,36 @@ class CombatEngine:
state: CombatantState,
target: CombatantState | None,
spell_name: str | None,
) -> None:
*,
target_pos: tuple[int, int] | None = None,
) -> ActionResult | None:
"""Cast the carried spell; an explicit ``target_pos`` (U7b) is
validated first — an off-map point or one without line of effect
from the caster is rejected without casting."""
if target_pos is not None:
rejection = self._point_target_rejection(state, target_pos)
if rejection is not None:
return rejection
if spell_name is None:
return
self._cast_spell(state, target, spell_name)
return None
self._cast_spell(state, target, spell_name, center_pos=target_pos)
return None
def _point_target_rejection(
self, state: CombatantState, target_pos: tuple[int, int]
) -> ActionResult | None:
"""U7b gate: a point-targeted area must be in bounds and reachable."""
if self._grid.in_bounds(target_pos) and has_line_of_effect_cells(
self._grid, state.occupied_cells(), frozenset({target_pos})
):
return None
self._log(
f"round {self._current_round} {state.combatant.id}: "
f"cast_spell rejected ({_REASON_INVALID_DESTINATION})"
)
return ActionResult(
kind="cast_spell", ok=False, reason=_REASON_INVALID_DESTINATION
)
def _execute_maneuver(
self,
@@ -3740,8 +3797,22 @@ class CombatEngine:
}
def _cast_spell(
self, caster: CombatantState, target: CombatantState | None, spell_name: str
self,
caster: CombatantState,
target: CombatantState | None,
spell_name: str,
*,
center_pos: tuple[int, int] | None = None,
) -> None:
"""Cast ``spell_name``.
``center_pos`` (U7b) centers a top-level ``AreaEffect`` on that cell
instead of the target creature's position. It is honoured only for
spells carrying an area; every other effect still resolves on the
target. A cast with no resolved target requires ``center_pos`` and an
area effect — the primary save is skipped and each creature in the
area rolls its own.
"""
spell = self._spell_registry.get(spell_name)
if spell is None:
self._log(
@@ -3749,16 +3820,49 @@ class CombatEngine:
f"cast {spell_name} -> UNKNOWN SPELL"
)
return
if target is None or not target.active:
has_area = any(isinstance(e, AreaEffect) for e in spell.effects)
if self._spell_cast_rejected(
caster, target, spell, spell_name, center_pos, has_area=has_area
):
return
# Check for AoO from casting in threatened square (before resolving spell)
if self._check_casting_aoo(caster, spell.level):
return
caster.spend_spell_slot(spell.level)
if (
target is not None
and not has_area
and not self._check_spell_resistance(caster, target)
):
return
self._apply_and_log_cast(caster, target, spell, spell_name, center_pos)
def _spell_cast_rejected(
self,
caster: CombatantState,
target: CombatantState | None,
spell: SpellSpec,
spell_name: str,
center_pos: tuple[int, int] | None,
*,
has_area: bool,
) -> bool:
"""Pre-cast gates: resolvable target (or U7b point cast of an area
spell), spell range and line of effect. True = not castable."""
if target is None:
point_ok = self._point_cast_castable(
caster, spell, spell_name, center_pos, has_area=has_area
)
return not point_ok
if not target.active:
return True
dist_ft = self.creature_distance(caster, target) * _SQUARE_FT
max_range = spell_range_ft(spell, caster.combatant.level)
if dist_ft > max_range:
if dist_ft > spell_range_ft(spell, caster.combatant.level):
self._log(
f"round {self._current_round} {caster.combatant.id}: "
f"cast {spell_name} -> OUT OF RANGE"
)
return
return True
if not has_line_of_effect_cells(
self._grid, caster.occupied_cells(), target.occupied_cells()
):
@@ -3766,48 +3870,87 @@ class CombatEngine:
f"round {self._current_round} {caster.combatant.id}: "
f"cast {spell_name} -> NO LINE OF EFFECT"
)
return
# Check for AoO from casting in threatened square (before resolving spell)
if self._check_casting_aoo(caster, spell.level):
return
caster.spend_spell_slot(spell.level)
_has_area = any(isinstance(e, AreaEffect) for e in spell.effects)
if not _has_area and not self._check_spell_resistance(caster, target):
return
return True
return False
def _point_cast_castable(
self,
caster: CombatantState,
spell: SpellSpec,
spell_name: str,
center_pos: tuple[int, int] | None,
*,
has_area: bool,
) -> bool:
"""U7b point cast (no resolved target): needs an area spell centered
on ``center_pos``, within the spell's range of the caster."""
if center_pos is None or not has_area:
return False
point_dist = min(
self._grid.distance(cell, center_pos)
for cell in caster.occupied_cells()
) * _SQUARE_FT
if point_dist > spell_range_ft(spell, caster.combatant.level):
self._log(
f"round {self._current_round} {caster.combatant.id}: "
f"cast {spell_name} -> OUT OF RANGE"
)
return False
return True
def _apply_and_log_cast(
self,
caster: CombatantState,
target: CombatantState | None,
spell: SpellSpec,
spell_name: str,
center_pos: tuple[int, int] | None,
) -> None:
"""Resolve save, apply effects and log a spell cast (post-gates)."""
dc = self._spell_dc(caster, spell)
save_result = (
self.resolve_save(
target, spell.save, dc, save_descriptors=spell_save_descriptors(spell)
)
if spell.save != "none"
if spell.save != "none" and target is not None
else None
)
caster_live = self._stats[caster.combatant.id]
target_live = self._stats[target.combatant.id]
target_live = (
self._stats[target.combatant.id] if target is not None else caster_live
)
# Apply metamagic feats to spell effects
metamagic_feats = caster.combatant.metamagic_feats
metamagic_effects = self._apply_metamagic(spell, metamagic_feats)
hp_before = target.hp
hp_before = target.hp if target is not None else caster.hp
parts = self._apply_spell_effects_from_list(
metamagic_effects, target, save_result, caster_live, target_live,
caster=caster, spell_name=spell.name,
empower="Empower Spell" in metamagic_feats,
maximize="Maximize Spell" in metamagic_feats,
dc=dc,
dc=dc, center_pos=center_pos,
)
save_str = _save_label(save_result)
self._log(
f"round {self._current_round} {caster.combatant.id}: "
f"cast {spell_name} vs {target.combatant.id} "
f"DC{dc} {save_str} "
f"-> {'; '.join(parts)} "
f"({hp_before}->{target.hp})"
)
if target.dead:
if target is None and center_pos is not None:
self._log(
f"round {self._current_round} {caster.combatant.id}: "
f"{target.combatant.id} dead"
f"cast {spell_name} at ({center_pos[0]},{center_pos[1]}) "
f"DC{dc} {save_str} "
f"-> {'; '.join(parts)}"
)
elif target is not None:
self._log(
f"round {self._current_round} {caster.combatant.id}: "
f"cast {spell_name} vs {target.combatant.id} "
f"DC{dc} {save_str} "
f"-> {'; '.join(parts)} "
f"({hp_before}->{target.hp})"
)
if target.dead:
self._log(
f"round {self._current_round} {caster.combatant.id}: "
f"{target.combatant.id} dead"
)
self._check_reactions(
ReactionEvent(kind="spell_cast", actor=caster, target=target)
)
@@ -3829,7 +3972,7 @@ class CombatEngine:
def _apply_spell_effects_from_list(
self,
effects: tuple[SpellEffect, ...],
target: CombatantState,
target: CombatantState | None,
save_result: SaveResult | None,
caster_live: _LiveStats,
target_live: _LiveStats,
@@ -3839,6 +3982,7 @@ class CombatEngine:
empower: bool = False,
maximize: bool = False,
dc: int = 15,
center_pos: tuple[int, int] | None = None,
) -> list[str]:
saved = save_result is not None and save_result.success
return [
@@ -3846,7 +3990,7 @@ class CombatEngine:
effect, target, caster_live, target_live,
caster=caster, spell_name=spell_name,
empower=empower, maximize=maximize, saved=saved,
dc=dc,
dc=dc, center_pos=center_pos,
)
for effect in effects
]
@@ -3854,7 +3998,7 @@ class CombatEngine:
def _apply_single_spell_effect(
self,
effect: SpellEffect,
target: CombatantState,
target: CombatantState | None,
caster_live: _LiveStats,
target_live: _LiveStats,
caster: CombatantState,
@@ -3864,15 +4008,38 @@ class CombatEngine:
maximize: bool = False,
saved: bool,
dc: int = 15,
center_pos: tuple[int, int] | None = None,
) -> str:
if isinstance(effect, AreaEffect):
return self._apply_area_effect(
effect, target, caster_live, target_live,
caster=caster, spell_name=spell_name, saved=saved,
empower=empower, maximize=maximize, dc=dc,
center_pos=center_pos,
)
if isinstance(effect, SummonEffect):
return self._apply_summon_effect(effect, caster, caster_live, spell_name)
if target is None:
return ""
return self._apply_targeted_spell_effect(
effect, target, caster_live, target_live,
caster=caster, saved=saved, empower=empower, maximize=maximize,
spell_name=spell_name,
)
def _apply_targeted_spell_effect(
self,
effect: DamageEffect | ConditionEffect | HealEffect | BuffEffect,
target: CombatantState,
caster_live: _LiveStats,
target_live: _LiveStats,
*,
caster: CombatantState,
saved: bool,
empower: bool,
maximize: bool,
spell_name: str,
) -> str:
if isinstance(effect, DamageEffect):
return self._apply_damage_effect(
effect, target, caster_live, target_live,
@@ -3973,7 +4140,7 @@ class CombatEngine:
def _apply_area_effect(
self,
effect: AreaEffect,
target: CombatantState,
target: CombatantState | None,
caster_live: _LiveStats,
target_live: _LiveStats,
*,
@@ -3983,13 +4150,17 @@ class CombatEngine:
empower: bool = False,
maximize: bool = False,
dc: int = 15,
center_pos: tuple[int, int] | None = None,
) -> str:
"""Apply an area effect to all creatures within radius.
The target parameter is used as the center point for the burst.
The burst is centered on ``center_pos`` when given (U7b point
targeting), otherwise on the resolved target's position.
"""
radius_cells = effect.radius_ft // _SQUARE_FT
center = target.pos
center = _burst_center(target, center_pos)
if center is None:
return "no targets in area"
affected = self._creatures_in_range(center, radius_cells)
if not affected:
@@ -4043,13 +4214,18 @@ class CombatEngine:
def _area_save(
self,
affected_state: CombatantState,
target: CombatantState,
target: CombatantState | None,
effect: AreaEffect,
*,
saved: bool,
dc: int = 15,
) -> bool:
"""Save result for one creature in an area effect."""
"""Save result for one creature in an area effect.
The resolved primary target re-uses its already-rolled save; every
other creature in the area — and every creature of a point-targeted
burst (no primary target, U7b) — rolls its own.
"""
if not effect.save_for_half:
return False
if affected_state is target:
@@ -4753,6 +4929,7 @@ def _ready_payload(action: Action) -> Action:
kind="cast_spell",
target_id=action.target_id,
spell_name=action.spell_name,
target_pos=action.target_pos,
)
if action.maneuver is not None:
return Action(
+362
View File
@@ -0,0 +1,362 @@
"""Point-targeted spell areas (Package U7b).
``Action(kind="cast_spell", target_pos=(row, col))`` centers a spell's
top-level ``AreaEffect`` on that cell instead of on the target creature's
position. Factories are reused from ``tests/test_observation_enriched.py``
(``make_combatant``/``make_state``/``make_grid`` — an open 8x8 floor grid);
spell registries are hand-built like ``tests/test_spell_resistance.py``.
Casts go through ``engine._execute`` (the full action path: missing-target
gate, point validation, dispatch) and every roll is scripted — initiative is
never rolled because ``run`` is never called. A queue that is too short
raises ``RngExhaustedError``, so the scripted sequences also pin the EXACT
number of rolls (no primary save on point casts, per-creature saves only).
Roll vocabulary for the Fireball-like spell (8d6 fire, ref DC 13 — caster
level 1, wis 10): one d20 per saving throw, then one d6 per damage die.
"""
from __future__ import annotations
from pf1e_simulator.combat import ACTION_RESULT_REASONS, Action, CombatantState, CombatEngine
from pf1e_simulator.dice import parse_dice
from pf1e_simulator.grid import Grid
from pf1e_simulator.map import MapSpec, TerrainType
from pf1e_simulator.rng import ScriptedRng
from pf1e_simulator.spells import AreaEffect, DamageEffect, SpellSpec
from tests.test_observation_enriched import make_combatant, make_grid, make_state
_FIREBALL = SpellSpec(
name="Fireball",
level=3,
school="evocation",
range="long",
save="ref",
base_dc=10,
effects=(
AreaEffect(
radius_ft=20,
effects=(
DamageEffect(
formula=parse_dice("8d6"),
types=("fire",),
half_on_save=True,
),
),
save_for_half=True,
),
),
)
_SPARK_BURST = SpellSpec(
name="Spark Burst",
level=2,
school="evocation",
range="long",
save="none",
base_dc=10,
effects=(
AreaEffect(
radius_ft=20,
effects=(
DamageEffect(
formula=parse_dice("8d6"),
types=("fire",),
half_on_save=False,
),
),
save_for_half=False,
),
),
)
_MAGIC_MISSILE = SpellSpec(
name="Magic Missile",
level=1,
school="evocation",
range="medium",
save="none",
base_dc=10,
effects=(
DamageEffect(
formula=parse_dice("1d4+1"),
types=("force",),
),
),
)
_REGISTRY = {
"Fireball": _FIREBALL,
"Spark Burst": _SPARK_BURST,
"Magic Missile": _MAGIC_MISSILE,
}
def _engine(
states: list[CombatantState], rolls: list[int], grid: Grid | None = None
) -> CombatEngine:
return CombatEngine(
ScriptedRng(rolls), grid or make_grid(), states, spell_registry=_REGISTRY
)
def _cast_scene(
rolls: list[int],
) -> tuple[CombatEngine, CombatantState, CombatantState, CombatantState]:
"""Caster at (7,0); foe_in at (0,4) and foe_out at (4,7).
A burst centered on (0,4) (radius 20 ft = 4 cells) covers foe_in
(distance 0) but not foe_out (distance 5) nor the caster (distance 9).
"""
caster = make_state(
make_combatant("caster", hp=100, spells=["Fireball"]), "players", (7, 0)
)
foe_in = make_state(make_combatant("foe_in", hp=100), "monsters", (0, 4))
foe_out = make_state(make_combatant("foe_out", hp=100), "monsters", (4, 7))
return _engine([caster, foe_in, foe_out], rolls), caster, foe_in, foe_out
def _walled_grid() -> Grid:
"""Open 8x8 floor with a blocking wall column at col 4."""
legend = {
".": TerrainType(type="floor", move_cost=1),
"#": TerrainType(type="wall", move_cost=None, blocks_los=True),
}
spec = MapSpec(name="walled", terrain=tuple(["....#..."] * 8), legend=legend)
return Grid.from_spec(spec)
# ---------------------------------------------------------------------------
# (a) a Fireball-like area spell cast at a point hits exactly the area
# ---------------------------------------------------------------------------
def test_point_cast_hits_only_creatures_in_radius() -> None:
"""Given: caster (7,0), foe_in (0,4), foe_out (4,7), 9 scripted rolls
When: cast_spell with target_pos=(0,4) and NO target_id (point cast)
Then: ok; only foe_in takes damage — its own save fails (d20=2) and 8d6
all 3s deal 24; nobody else is touched and no roll is wasted."""
eng, caster, foe_in, foe_out = _cast_scene([2] + [3] * 8)
result = eng._execute(
caster, Action(kind="cast_spell", spell_name="Fireball", target_pos=(0, 4))
)
assert result.kind == "cast_spell"
assert result.ok
assert result.reason == "ok"
assert foe_in.hp == 100 - 24
assert foe_out.hp == 100
assert caster.hp == 100
assert any("cast Fireball at (0,4)" in line for line in eng._transcript)
def test_point_cast_successful_save_halves_damage() -> None:
"""Given: the same scene, scripted natural 20 for the in-area creature
When: the same point cast
Then: 8d6 all 3s = 24 halved to 12 on the saved creature."""
eng, caster, foe_in, foe_out = _cast_scene([20] + [3] * 8)
eng._execute(
caster, Action(kind="cast_spell", spell_name="Fireball", target_pos=(0, 4))
)
assert foe_in.hp == 100 - 12
assert foe_out.hp == 100
# ---------------------------------------------------------------------------
# (b) invalid destinations are rejected without casting
# ---------------------------------------------------------------------------
def test_point_cast_out_of_bounds_rejected_no_rolls_no_damage() -> None:
"""Given: an empty roll queue and target_pos=(9,9) on the 8x8 map
When: cast_spell at that point
Then: invalid_destination rejection, nothing cast, NO die rolled
(any roll would raise RngExhaustedError) and no hp moved."""
eng, caster, foe_in, foe_out = _cast_scene([])
result = eng._execute(
caster, Action(kind="cast_spell", spell_name="Fireball", target_pos=(9, 9))
)
assert result.kind == "cast_spell"
assert not result.ok
assert result.reason == "invalid_destination"
assert foe_in.hp == 100
assert foe_out.hp == 100
assert any("cast_spell rejected (invalid_destination)" in line for line in eng._transcript)
def test_point_cast_without_line_of_effect_rejected() -> None:
"""Given: a wall column between caster (0,0) and the point (0,6)
When: cast_spell at that unseen point
Then: invalid_destination rejection without casting."""
caster = make_state(
make_combatant("caster", hp=100, spells=["Fireball"]), "players", (0, 0)
)
foe = make_state(make_combatant("foe", hp=100), "monsters", (0, 6))
eng = _engine([caster, foe], [], grid=_walled_grid())
result = eng._execute(
caster, Action(kind="cast_spell", spell_name="Fireball", target_pos=(0, 6))
)
assert not result.ok
assert result.reason == "invalid_destination"
assert foe.hp == 100
def test_invalid_destination_is_in_reason_vocabulary() -> None:
"""Given: the normalized ActionResult reason vocabulary
When: checked for the U7b reason
Then: invalid_destination is declared."""
assert "invalid_destination" in ACTION_RESULT_REASONS
# ---------------------------------------------------------------------------
# (c) point cast with no primary target: no crash, per-creature saves
# ---------------------------------------------------------------------------
def test_point_cast_rolls_a_save_per_creature_in_area() -> None:
"""Given: two foes inside the burst (0,4) and (0,5), 18 scripted rolls
When: a target-less point cast at (0,4)
Then: no primary save is rolled (queue would shift otherwise) and EACH
creature rolls its own: foe_a fails (2) full 24, foe_b saves (20) half 12."""
caster = make_state(make_combatant("caster", hp=100, spells=["Fireball"]), "players", (7, 0))
foe_a = make_state(make_combatant("foe_a", hp=100), "monsters", (0, 4))
foe_b = make_state(make_combatant("foe_b", hp=100), "monsters", (0, 5))
eng = _engine([caster, foe_a, foe_b], [2] + [3] * 8 + [20] + [3] * 8)
result = eng._execute(
caster, Action(kind="cast_spell", spell_name="Fireball", target_pos=(0, 4))
)
assert result.ok
assert foe_a.hp == 100 - 24
assert foe_b.hp == 100 - 12
def test_point_cast_no_save_area_spell_rolls_damage_dice_only() -> None:
"""Given: a no-save area spell (save_for_half=False) and 8 scripted d6
When: a target-less point cast
Then: no saving throw is rolled at all — only the 8 damage dice."""
caster = make_state(
make_combatant("caster", hp=100, spells=["Spark Burst"]), "players", (7, 0)
)
foe = make_state(make_combatant("foe", hp=100), "monsters", (0, 4))
eng = _engine([caster, foe], [3] * 8)
result = eng._execute(
caster, Action(kind="cast_spell", spell_name="Spark Burst", target_pos=(0, 4))
)
assert result.ok
assert foe.hp == 100 - 24
# ---------------------------------------------------------------------------
# (d) target_pos=None pins the creature-centered behaviour
# ---------------------------------------------------------------------------
def test_creature_centered_cast_transcript_pinned() -> None:
"""Given: caster (7,0) and foe (0,4), primary save scripted to fail
When: cast_spell with target_id and NO target_pos (the legacy path)
Then: the transcript is the pinned creature-centered line — primary save
rolled once, reused for the target in the area, 8d6 all 3s."""
caster = make_state(make_combatant("caster", hp=100, spells=["Fireball"]), "players", (7, 0))
foe = make_state(make_combatant("foe", hp=100), "monsters", (0, 4))
eng = _engine([caster, foe], [2] + [3] * 8)
result = eng._execute(
caster, Action(kind="cast_spell", target_id="foe", spell_name="Fireball")
)
assert result.ok
assert result.reason == "ok"
assert eng._transcript == [
(
"round 0 caster: cast Fireball vs foe DC13 FAILED "
"-> area: 1 targets, 24 total damage, 0 conditions, 0 buffs (100->76)"
)
]
assert foe.hp == 76
def test_target_pos_at_target_cell_matches_creature_centered() -> None:
"""Given: the same scene, twice — once creature-centered, once with
target_pos set to the target's own cell (target_id kept)
When: both casts resolve with identical scripted rolls
Then: transcripts and hp outcomes are byte-identical."""
caster = make_state(make_combatant("caster", hp=100, spells=["Fireball"]), "players", (7, 0))
foe = make_state(make_combatant("foe", hp=100), "monsters", (0, 4))
plain = _engine([caster, foe], [2] + [3] * 8)
plain._execute(
caster, Action(kind="cast_spell", target_id="foe", spell_name="Fireball")
)
caster2 = make_state(make_combatant("caster", hp=100, spells=["Fireball"]), "players", (7, 0))
foe2 = make_state(make_combatant("foe", hp=100), "monsters", (0, 4))
pointed = _engine([caster2, foe2], [2] + [3] * 8)
pointed._execute(
caster2,
Action(kind="cast_spell", target_id="foe", spell_name="Fireball", target_pos=(0, 4)),
)
assert pointed._transcript == plain._transcript
assert foe2.hp == foe.hp
# ---------------------------------------------------------------------------
# (e) non-area spells ignore target_pos and resolve on their target
# ---------------------------------------------------------------------------
def test_non_area_spell_with_target_pos_resolves_on_target() -> None:
"""Given: Magic Missile (no AreaEffect) cast with target_id AND target_pos
When: the cast resolves
Then: target_pos is ignored — the missile hits its creature (1d4+1 = 4)
and the transcript is the ordinary creature-centered line."""
caster = make_state(
make_combatant("caster", hp=100, spells=["Magic Missile"]), "players", (0, 0)
)
foe = make_state(make_combatant("foe", hp=100), "monsters", (0, 2))
eng = _engine([caster, foe], [3])
result = eng._execute(
caster,
Action(kind="cast_spell", target_id="foe", spell_name="Magic Missile", target_pos=(1, 1)),
)
assert result.ok
assert result.reason == "ok"
assert foe.hp == 96
assert eng._transcript == [
"round 0 caster: cast Magic Missile vs foe DC11 NO SAVE -> 4 damage (100->96)"
]
def test_non_area_point_cast_without_target_is_harmless_no_op() -> None:
"""Given: Magic Missile (no area) with target_pos but NO target_id
When: the action is dispatched with an empty roll queue
Then: nothing crashes, nothing is cast, no die is rolled."""
caster = make_state(
make_combatant("caster", hp=100, spells=["Magic Missile"]), "players", (0, 0)
)
foe = make_state(make_combatant("foe", hp=100), "monsters", (0, 2))
eng = _engine([caster, foe], [])
result = eng._execute(
caster, Action(kind="cast_spell", spell_name="Magic Missile", target_pos=(1, 1))
)
assert result.kind == "cast_spell"
assert foe.hp == 100
# ---------------------------------------------------------------------------
# (f) the missing-target relaxation covers cast_spell only
# ---------------------------------------------------------------------------
def test_cast_spell_without_target_or_pos_still_missing_target() -> None:
"""Given: cast_spell with neither target_id nor target_pos
When: executed with an empty roll queue
Then: the U1 missing_target rejection still fires."""
eng, caster, foe_in, _ = _cast_scene([])
result = eng._execute(caster, Action(kind="cast_spell", spell_name="Fireball"))
assert not result.ok
assert result.reason == "missing_target"
assert foe_in.hp == 100
def test_other_kinds_not_relaxed_by_target_pos() -> None:
"""Given: an attack carrying target_pos but no target_id
When: executed
Then: missing_target still fires — only cast_spell is relaxed."""
eng, caster, _, _ = _cast_scene([])
result = eng._execute(caster, Action(kind="attack", target_pos=(0, 4)))
assert not result.ok
assert result.reason == "missing_target"