fix(rules): small SRD data corrections - alarm close, air bubble/endure elements touch, delay poison conjuration, 10-ft/0-ft range conventions documented, daze 4 HD or fewer

This commit is contained in:
2026-09-17 21:44:19 +02:00
parent 48c816b303
commit 27f962920f
10 changed files with 15 additions and 15 deletions
+4 -4
View File
@@ -36,8 +36,8 @@ _BATCH1: dict[str, tuple[str, int, str, str, str]] = {
"Abundant Ammunition": ("abundant_ammunition", 1, "conjuration", "close", "none"),
"Acid Splash": ("acid_splash", 0, "conjuration", "close", "none"),
"Aid": ("aid", 2, "enchantment", "touch", "none"),
"Air Bubble": ("air_bubble", 1, "conjuration", "personal", "none"),
"Alarm": ("alarm", 1, "abjuration", "medium", "none"),
"Air Bubble": ("air_bubble", 1, "conjuration", "touch", "none"),
"Alarm": ("alarm", 1, "abjuration", "close", "none"),
"Arcane Mark": ("arcane_mark", 0, "universal", "touch", "none"),
"Bane": ("bane", 1, "enchantment", "medium", "will"),
"Bear's Endurance": ("bears_endurance", 2, "transmutation", "touch", "will"),
@@ -55,7 +55,7 @@ _BATCH1: dict[str, tuple[str, int, str, str, str]] = {
"Daze": ("daze", 0, "enchantment", "close", "will"),
"Deja Vu": ("deja_vu", 1, "enchantment", "medium", "none"),
"Delay Disease": ("delay_disease", 2, "conjuration", "touch", "fort"),
"Delay Poison": ("delay_poison", 2, "abjuration", "touch", "fort"),
"Delay Poison": ("delay_poison", 2, "conjuration", "touch", "fort"),
"Detect Fiendish Presence": ("detect_fiendish_presence", 0, "divination", "close", "none"),
"Detect Magic": ("detect_magic", 0, "divination", "close", "none"),
"Detect Poison": ("detect_poison", 0, "divination", "close", "none"),
@@ -63,7 +63,7 @@ _BATCH1: dict[str, tuple[str, int, str, str, str]] = {
"Divine Favor": ("divine_favor", 1, "evocation", "personal", "none"),
"Doom": ("doom", 1, "necromancy", "medium", "will"),
"Drunkard's Breath": ("drunkards_breath", 2, "conjuration", "close", "fort"),
"Endure Elements": ("endure_elements", 1, "abjuration", "personal", "none"),
"Endure Elements": ("endure_elements", 1, "abjuration", "touch", "none"),
"Enhance Water": ("enhance_water", 1, "transmutation", "touch", "fort"),
}