fix(rules): small SRD data corrections - alarm close, air bubble/endure elements touch, delay poison conjuration, 10-ft/0-ft range conventions documented, daze 4 HD or fewer
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@@ -2,10 +2,10 @@
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"name": "Air Bubble",
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"level": 1,
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"school": "conjuration",
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"range": "personal",
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"range": "touch",
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"save": "none",
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"base_dc": 10,
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"cast_time": "standard",
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"effects": [],
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"description": "You create a sphere of air around your head (or a touched creature's) that lasts 10 min/level, allowing breathing underwater. No combat-mechanical effect in the engine."
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"description": "SRD spells/air-bubble.md: range touch - a small pocket of breathable air surrounds the touched creature's head (or a touched object) for 1 min./level. No combat-mechanical effect in the engine."
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}
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@@ -2,7 +2,7 @@
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"name": "Alarm",
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"level": 1,
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"school": "abjuration",
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"range": "medium",
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"range": "close",
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"save": "none",
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"base_dc": 10,
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"cast_time": "standard",
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@@ -14,5 +14,5 @@
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"save_negates": true
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}
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],
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"description": "A cantrip that clouds the mind of a humanoid creature with 5 or fewer HD, making it unable to act for 1 round. Will negates."
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"description": "SRD spells/daze.md: a cantrip that clouds the mind of a humanoid creature with 4 HD or fewer, making it unable to act for 1 round. Humanoids of 5 or more HD are not affected. Will negates."
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}
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@@ -1,7 +1,7 @@
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{
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"name": "Delay Poison",
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"level": 2,
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"school": "abjuration",
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"school": "conjuration",
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"range": "touch",
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"save": "fort",
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"base_dc": 10,
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@@ -2,10 +2,10 @@
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"name": "Endure Elements",
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"level": 1,
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"school": "abjuration",
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"range": "personal",
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"range": "touch",
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"save": "none",
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"base_dc": 10,
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"cast_time": "standard",
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"effects": [],
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"description": "For 24 hours you tolerate comfortable extremes of heat and cold (from -50 to 140 degrees F) without ill effect. Environmental protection, no combat-mechanical effect in the engine."
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"description": "SRD spells/endure-elements.md: range touch - the creature touched suffers no harm from hot or cold environments (from -50 to 140 degrees F) for 24 hours. Environmental protection, no combat-mechanical effect in the engine."
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}
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@@ -8,5 +8,5 @@
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"cast_time": "standard",
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"spell_resistance": false,
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"effects": [],
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"description": "A cantrip: minor magical tricks for 1 hour - lift 1 lb. of material, color/clean/soil items in a 1-ft cube, chill/warm/flavor 1 lb. of nonliving material, or create crude trinkets. It can deal no damage and duplicates no other spell. No combat effect; the trivial manipulations are not modeled by the engine."
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"description": "SRD spells/prestidigitation.md: a cantrip - minor magical tricks for 1 hour; lift 1 lb. of material, color/clean/soil items in a 1-ft cube, chill/warm/flavor 1 lb. of nonliving material, or create crude trinkets. It deals no damage and duplicates no other spell. The SRD range is 10 ft. - the engine has no 10-ft category, so the closest usable category (close) is kept. No combat effect; the trivial manipulations are not modeled by the engine."
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}
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@@ -7,5 +7,5 @@
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"base_dc": 10,
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"cast_time": "standard",
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"effects": [],
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"description": "A cantrip: cleanses 1 cu. ft./level of spoiled, rotten, diseased or poisoned food and water, making it pure and drinkable (no effect on creatures or magic potions). Will negates (object). Non-combat utility: the engine does not model objects, so the spell has no mechanical effects here."
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"description": "SRD spells/purify-food-and-drink.md: a cantrip - cleanses 1 cu. ft./level of spoiled, rotten, diseased or poisoned food and water (no effect on creatures or magic potions). Will negates (object). The SRD range is 10 ft. - the engine has no 10-ft category, so the closest usable category (close) is kept. Non-combat utility: the engine does not model objects, so the spell has no mechanical effects here."
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}
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@@ -7,5 +7,5 @@
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"base_dc": 10,
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"cast_time": "standard",
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"effects": [],
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"description": "A cantrip: instantly rots 1 cu. ft./level of edible food and makes water and liquids brackish and undrinkable (can also spoil a single potion; no effect on creatures or unholy water). Will negates (object). Non-combat utility: the engine does not model objects, so the spell has no mechanical effects here."
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"description": "SRD spells/putrefy-food-and-drink.md: a cantrip - instantly rots 1 cu. ft./level of edible food and makes water and liquids brackish and undrinkable (can also spoil a single potion; no effect on creatures or unholy water). Will negates (object). The SRD range is 10 ft. - the engine has no 10-ft category, so the closest usable category (close) is kept. Non-combat utility: the engine does not model objects, so the spell has no mechanical effects here."
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}
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@@ -8,5 +8,5 @@
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"cast_time": "one_round",
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"spell_resistance": false,
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"effects": [],
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"description": "A cantrip (casting time 1 round): you summon one handheld musical instrument of your choice into your hands or at your feet; it plays only for you and disappears when the spell ends (1 min./level). No combat effect: summoned objects are not modeled by the engine."
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"description": "SRD spells/summon-instrument.md: a cantrip (casting time 1 round) - you summon one handheld musical instrument of your choice into your hands or at your feet; it plays only for you and disappears when the spell ends (1 min./level). The SRD range is 0 ft. - the engine's personal category maps to 0 ft., so personal is the exact match. No combat effect: summoned objects are not modeled by the engine."
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}
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@@ -36,8 +36,8 @@ _BATCH1: dict[str, tuple[str, int, str, str, str]] = {
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"Abundant Ammunition": ("abundant_ammunition", 1, "conjuration", "close", "none"),
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"Acid Splash": ("acid_splash", 0, "conjuration", "close", "none"),
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"Aid": ("aid", 2, "enchantment", "touch", "none"),
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"Air Bubble": ("air_bubble", 1, "conjuration", "personal", "none"),
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"Alarm": ("alarm", 1, "abjuration", "medium", "none"),
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"Air Bubble": ("air_bubble", 1, "conjuration", "touch", "none"),
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"Alarm": ("alarm", 1, "abjuration", "close", "none"),
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"Arcane Mark": ("arcane_mark", 0, "universal", "touch", "none"),
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"Bane": ("bane", 1, "enchantment", "medium", "will"),
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"Bear's Endurance": ("bears_endurance", 2, "transmutation", "touch", "will"),
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@@ -55,7 +55,7 @@ _BATCH1: dict[str, tuple[str, int, str, str, str]] = {
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"Daze": ("daze", 0, "enchantment", "close", "will"),
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"Deja Vu": ("deja_vu", 1, "enchantment", "medium", "none"),
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"Delay Disease": ("delay_disease", 2, "conjuration", "touch", "fort"),
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"Delay Poison": ("delay_poison", 2, "abjuration", "touch", "fort"),
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"Delay Poison": ("delay_poison", 2, "conjuration", "touch", "fort"),
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"Detect Fiendish Presence": ("detect_fiendish_presence", 0, "divination", "close", "none"),
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"Detect Magic": ("detect_magic", 0, "divination", "close", "none"),
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"Detect Poison": ("detect_poison", 0, "divination", "close", "none"),
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@@ -63,7 +63,7 @@ _BATCH1: dict[str, tuple[str, int, str, str, str]] = {
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"Divine Favor": ("divine_favor", 1, "evocation", "personal", "none"),
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"Doom": ("doom", 1, "necromancy", "medium", "will"),
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"Drunkard's Breath": ("drunkards_breath", 2, "conjuration", "close", "fort"),
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"Endure Elements": ("endure_elements", 1, "abjuration", "personal", "none"),
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"Endure Elements": ("endure_elements", 1, "abjuration", "touch", "none"),
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"Enhance Water": ("enhance_water", 1, "transmutation", "touch", "fort"),
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}
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