fix(combat): Thread 5-10-5 diagonal parity through all budget-consuming paths
The greedy move/run/flee/charge descent helpers hardcoded diagonal parity 0, letting a speed-30 walker cover 6 diagonal cells (cell-count budget). Under 5-10-5 (SRD Movement, Tactical) the same walker covers only 4 cells (1+2+1+2=6 squares). Threading the running diagonal count: - _best_move_step / _best_flee_step: accept diagonals_used param - _descend_path / _run_line_path / _flee_path: track and pass parity - _charge_end: use _path_cost_5105() instead of len(path) for max check - _path_cost_5105: new helper; computes total 5-10-5 cost of any path Updated golden paths in test_aoo_limit_one_per_round (5-cell path now takes an orthogonal detour to avoid expensive 2nd diagonal), test_run_* (speed-30 diagonal move stops at 4 cells), and staggered_withdraw (single-speed diagonal withdraw stops at 4 cells).
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@@ -220,8 +220,9 @@ class TestStaggeredActionEconomy:
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line for line in engine._transcript if "withdraw" in line
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]
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assert len(withdraw_lines) == 1
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# 6 steps from (10,10) — exactly the single-speed budget.
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assert withdraw_lines[0].count("->") == 6
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# 4 diagonal steps from (10,10) — the single-speed budget of 6 squares
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# under 5-10-5 (1+2+1+2=6); the old cell-count budget let it walk 6.
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assert withdraw_lines[0].count("->") == 4
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assert h.pos != (10, 10)
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