feat(combat): support multi-cell occupancy for large and larger creatures

This commit is contained in:
2026-09-05 16:01:28 +02:00
parent 7f57df16a6
commit 30f8905a3e
5 changed files with 915 additions and 189 deletions
+46 -10
View File
@@ -19,9 +19,14 @@ if TYPE_CHECKING:
from pf1e_simulator.models import Combatant
from pf1e_simulator.spells import SpellSpec
from pf1e_simulator.combat import CombatantState, CombatantStats, CombatEngine
from pf1e_simulator.combat import (
SIZE_CELLS,
CombatantState,
CombatantStats,
CombatEngine,
)
from pf1e_simulator.grid import Grid
from pf1e_simulator.map import zone_cells
from pf1e_simulator.map import Pos, zone_cells
from pf1e_simulator.metrics import win_rate, win_rate_band, win_rate_sigma
from pf1e_simulator.rng import SeededRng
from pf1e_simulator.spells import SPELLS_DIR, load_spell_registry
@@ -85,26 +90,52 @@ class EncounterReport:
return win_rate_band(self.win_rate(side), self.runs)
def _first_fit_anchor(
cells: list[Pos], placed: set[Pos], n: int, grid: Grid
) -> Pos | None:
"""First zone cell whose n x n footprint is in bounds, passable, and unplaced."""
for anchor in cells:
r, c = anchor
footprint = {(r + dr, c + dc) for dr in range(n) for dc in range(n)}
if any(not grid.in_bounds(p) or not grid.passable(p) for p in footprint):
continue
if footprint & placed:
continue
return anchor
return None
def build_states(spec: EncounterSpec) -> list[CombatantState]:
"""Fresh states for one battle; duplicate combatant ids get -N suffixes.
Combatants of a side fill the zone's cells in (row, col) order. A side with
more combatants than zone cells, or a zone with no cells, is a spec error.
Creatures larger than 1x1 occupy an n x n footprint anchored at their cell.
"""
states: list[CombatantState] = []
seen: dict[str, int] = {}
grid = Grid.from_spec(spec.map)
for side in spec.sides:
cells = zone_cells(spec.map, side.zone)
if not cells:
msg = f"side {side.name!r}: zone {side.zone!r} has no cells"
raise ValueError(msg)
if len(cells) < len(side.combatants):
msg = (
f"side {side.name!r}: zone {side.zone!r} has {len(cells)} cells "
f"for {len(side.combatants)} combatants"
)
raise ValueError(msg)
for combatant, pos in zip(side.combatants, cells, strict=False):
placed: set[Pos] = set()
for combatant in side.combatants:
n = SIZE_CELLS.get(combatant.size, 1)
anchor = _first_fit_anchor(cells, placed, n, grid)
if anchor is None:
if n == 1:
msg = (
f"side {side.name!r}: zone {side.zone!r} has {len(cells)} cells "
f"for {len(side.combatants)} combatants"
)
else:
msg = (
f"side {side.name!r}: zone {side.zone!r} has no room for "
f"{combatant.id!r} ({combatant.size}, {n}x{n})"
)
raise ValueError(msg)
count = seen.get(combatant.id, 0) + 1
seen[combatant.id] = count
cid = combatant.id if count == 1 else f"{combatant.id}-{count}"
@@ -113,11 +144,16 @@ def build_states(spec: EncounterSpec) -> list[CombatantState]:
if cid == combatant.id
else combatant.model_copy(update={"id": cid})
)
placed |= {
(anchor[0] + dr, anchor[1] + dc)
for dr in range(n)
for dc in range(n)
}
states.append(
CombatantState(
combatant=effective,
side=side.name,
pos=pos,
pos=anchor,
hp=effective.hp_max,
resources_left=dict(effective.resources),
)