fix(combat): resolve touch attacks against touch AC and firearms
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@@ -237,7 +237,9 @@ class AttackSpec(_FrozenModel):
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`count` captures repeated identical swings ("2x Talons") without listing
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the same entry twice. `reach_ft` applies to melee/touch kinds,
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`range_increment_ft` to ranged/touch kinds.
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`range_increment_ft` to ranged/touch kinds. `firearm` marks a ranged-touch
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weapon (gun) whose shots resolve against touch AC within the first range
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increment and against full AC beyond it.
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"""
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id: str
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@@ -251,6 +253,7 @@ class AttackSpec(_FrozenModel):
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reach_ft: int = 5
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range_increment_ft: int | None = None
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count: int = Field(default=1, ge=1)
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firearm: bool = False
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class DamageReduction(_FrozenModel):
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