fix(rules): cones require line of effect from their origin (SRD aiming-a-spell.md: a cone 'affects only an area, creature, or object to which it has line of effect from its origin') - cone_cells drops geometrically-inside cells without corner-to-corner LoE from the caster square; line/cone barrier-cell semantics aligned (both templates include the barrier square the effect strikes, exclude everything behind it)
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@@ -18,8 +18,15 @@ PF1e (CRB, Magic — Aiming a Spell):
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fill it). The line also stops at the first square that blocks line of
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effect (CRB, Magic - Aiming a Spell, Line: it "extends to the limit of its
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range or until it strikes a barrier that blocks line of effect"): the
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barrier square itself and everything beyond it are outside the template,
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so a bolt never reaches creatures behind a solid wall.
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barrier square is the last square of the template and everything beyond
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it is outside, so a bolt never reaches creatures behind a solid wall.
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- Cones require line of effect from their origin (CRB, Magic - Line of
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Effect): "A burst, cone, cylinder, or emanation spell affects only an
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area, creature, or object to which it has line of effect from its origin
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(a spherical burst's center point, a cone-shaped burst's starting
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point, ...)". ``cone_cells`` therefore drops every geometric cell that
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has no corner-to-corner line of effect from the origin square (a solid
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wall between them shields everything behind it).
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Bursts need no template here: they are circles around a center cell and are
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resolved by ``CombatEngine._creatures_in_range`` (unchanged).
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@@ -29,6 +36,8 @@ from __future__ import annotations
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from typing import TYPE_CHECKING
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from pf1e_simulator.los import has_line_of_effect
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if TYPE_CHECKING:
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from pf1e_simulator.grid import Grid
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from pf1e_simulator.map import Pos
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@@ -44,7 +53,11 @@ def cone_cells(
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from the origin is within ``radius_cells`` (5-10-5 grid distance), points
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strictly into the cone's forward half-plane, and stays within ±45° of the
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aim bearing. The origin cell itself is never affected (CRB: the cone
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"shoots away from you"). A degenerate aim (origin == aim) affects nothing.
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"shoots away from you"). A cell with no line of effect from the origin
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is dropped (CRB, Line of Effect: a cone "affects only an area, creature,
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or object to which it has line of effect from its origin" - a solid wall
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stops the cone, it does not pass through). A degenerate aim
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(origin == aim) affects nothing.
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The ±45° test is exact integer arithmetic: with v the cell offset and d
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the aim offset, ``cos(angle) >= cos(45°)`` is equivalent to
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@@ -70,6 +83,8 @@ def cone_cells(
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continue
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if grid.distance(origin, cell) > radius_cells:
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continue
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if not has_line_of_effect(grid, origin, cell):
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continue
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cells.add(cell)
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return frozenset(cells)
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@@ -87,7 +102,8 @@ def line_cells(
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the ray. Out-of-bounds cells simply drop out of the template (creatures
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only exist in bounds). The ray stops at the first cell that blocks line
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of effect (CRB, Line: "or until it strikes a barrier that blocks line of
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effect") - that barrier cell and everything beyond it are excluded. A
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effect") - the barrier cell itself is the last cell of the template (the
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line strikes it) and everything beyond it is excluded. A
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degenerate aim (origin == aim) affects nothing.
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"""
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if length_cells <= 0:
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@@ -109,9 +125,9 @@ def line_cells(
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for cell in ray[1 : length_cells + 1]:
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if not grid.in_bounds(cell):
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continue
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cells.append(cell)
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if grid.terrain_at(cell).blocks_los:
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break
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cells.append(cell)
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return frozenset(cells)
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@@ -18,7 +18,7 @@ from typing import TYPE_CHECKING
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import pytest
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from pf1e_simulator.areas import line_cells
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from pf1e_simulator.areas import cone_cells, line_cells
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from pf1e_simulator.combat import Action, CombatantState, CombatEngine
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from pf1e_simulator.dice import parse_dice
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from pf1e_simulator.grid import Grid
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@@ -185,6 +185,48 @@ def test_cone_covers_the_full_90_degree_arc() -> None:
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assert foe_outside.hp == 100
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def test_cone_cells_require_line_of_effect_from_the_origin() -> None:
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"""Given: a wall column at col 4 (rows 4-8) between origin (6,2) and the
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cell (6,5) that sits on the cone axis at distance 3
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When: cone_cells builds a 3-cell east cone
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Then: (6,5) is dropped - geometrically inside but without line of effect
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from the origin (CRB, Line of Effect: a cone "affects only an area,
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creature, or object to which it has line of effect from its origin");
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on the same geometry without walls it stays in the template."""
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walls = frozenset({(4, 4), (5, 4), (6, 4), (7, 4), (8, 4)})
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grid = _walled_grid(walls)
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cells = cone_cells(grid, (6, 2), (6, 3), 3)
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assert (6, 3) in cells
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assert (6, 4) in cells # the cone reaches the barrier square itself
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assert (6, 5) not in cells
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open_cells = cone_cells(_open_grid(), (6, 2), (6, 3), 3)
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assert (6, 5) in open_cells # control: nothing else filters it out
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def test_cone_behind_a_solid_wall_does_not_hit_sheltered_creatures() -> None:
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"""Given: caster (6,2) aiming the 15-ft cone east at foe_front (6,3); a
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wall column at col 4 (rows 4-8); foe_behind (6,5) sits on the cone axis
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behind that wall
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When: the cone resolves
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Then: only foe_front is caught (one 1d6 consumed after the adjacent
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foe_front's scripted -4 AoO d20 misses); foe_behind is untouched - the
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cone stops at the solid barrier, it does not pass through it."""
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caster = _caster()
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walls = frozenset({(4, 4), (5, 4), (6, 4), (7, 4), (8, 4)})
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foe_front = make_state(make_combatant("foe_front", hp=100), "monsters", (6, 3))
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foe_behind = make_state(make_combatant("foe_behind", hp=100), "monsters", (6, 5))
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eng = CombatEngine(
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ScriptedRng([4, 4]), _walled_grid(walls), [caster, foe_front, foe_behind],
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spell_registry=_REGISTRY,
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)
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result = eng._execute(
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caster, Action(kind="cast_spell", target_id="foe_front", spell_name="Cone Sparks")
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)
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assert result.ok
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assert foe_front.hp == 100 - 4
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assert foe_behind.hp == 100
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def test_cone_directed_by_target_pos_point_cast() -> None:
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"""Given: the same scene, no target_id — the cone is aimed at an explicit
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cell (6,5) via target_pos (U7b point cast)
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@@ -256,7 +298,7 @@ def test_line_cells_stop_at_a_line_of_effect_barrier() -> None:
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grid = _walled_grid(frozenset({(6, 6)}))
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cells = line_cells(grid, (6, 2), (6, 8), 10)
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assert (6, 5) in cells
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assert (6, 6) not in cells
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assert (6, 6) in cells # the bolt strikes the barrier square itself
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assert (6, 7) not in cells
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assert (6, 8) not in cells
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