feat(rules): SRD Mage Armor spell + non-stacking armor bonus type
SRD spells/mage-armor.md: 'An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC' - 'School conjuration (creation) [force]', level 1, 'Casting Time 1 standard action', 'Range touch', 'Duration 1 hour/level (D)', 'Spell Resistance no'. - data/spells/mage_armor.json: buff +4 armor to AC, 600 rounds (1 hour/level modeled fixed, the shield.json convention). Description documents the known simplification: the engine bakes worn armor into the AC total and cannot see it, so the armor bonus stacks additively with that baked value (two mage armors still do not stack). - effects.py: 'armor' added to BonusType; absent from _STACKING_TYPES it behaves as a keep-the-highest type (verified by resolve_modifiers tests). - Spell-count pins 107 -> 108 (test_runner_spells, batch3, test_spells) and the README references. - Golden transcript untouched (buff branch only fires when no offensive spell is selected; the lich still opens with Magic Missile).
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@@ -129,13 +129,13 @@ def _make_engine(
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class TestSpellLoading:
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"""Given: data/spells/ directory with 107 JSON spell files
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"""Given: data/spells/ directory with 108 JSON spell files
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When: load_spell_registry is called
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Then: all 107 spells are loaded with correct fields."""
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Then: all 108 spells are loaded with correct fields."""
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def test_loads_all_10_spells(self) -> None:
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reg = load_spell_registry(_SPELLS_DIR)
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assert len(reg) == 107
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assert len(reg) == 108
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def test_spell_names_present(self) -> None:
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reg = load_spell_registry(_SPELLS_DIR)
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@@ -144,9 +144,10 @@ class TestSpellLoading:
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"Cure Light Wounds", "Cure Moderate Wounds", "Hold Person",
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"Fear", "Bull's Strength", "Acid Arrow",
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"Summon Monster II",
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"Mage Armor",
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}
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assert expected <= set(reg)
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assert len(reg) == 107
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assert len(reg) == 108
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def test_fireball_fields(self) -> None:
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spell = load_spell(_SPELLS_DIR / "fireball.json")
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