fix(rules): lich stat block aligned to the KB entry - bestiary/lich.md gives hp 111 (11d6+55 plus 15 false life), Str 10, Int 22, Init +2 and 'Aura fear (60-ft. radius, DC 18)'; the JSON carried scenario-tuned 100 hp / Str 12 / Int 20 / Init +6 and the engine's feature-keyed aura constants carried 30 ft / DC 22 (BAB/touch/AC/saves/CON already conformed); the sim's own spell list is kept (the KB's prepared list includes spells outside data/spells/) and the choice is documented in the JSON notes and the README; golden tammara-vs-lich re-pinned for the two SRD-correct line changes (initiative d20=10+2=12 from the KB +2, Magic Missile DC17 = 10+1+6 from Int 22; damage unchanged - the 75 ft deployment distance stays beyond even the widened 60 ft aura, so no save die is consumed); +2 aura range tests (75 ft outside, 60 ft inside)

This commit is contained in:
2026-09-19 23:05:25 +02:00
parent 5fe2b72339
commit 4f8a131ba0
6 changed files with 79 additions and 19 deletions
+2 -2
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@@ -378,7 +378,7 @@ def test_fear_aura_save_carries_fear_descriptor() -> None:
foe = make_combatant("foe", will=0, features=(_FEAR_SAVE_PROBE,))
lich_state = make_state(lich, "monsters", (1, 1))
foe_state = make_state(foe, "players", (1, 2)) # 5 ft, inside aura range
engine = make_engine([21], [lich_state, foe_state]) # 21 + 0 + 1 = 22 >= DC 22
engine = make_engine([17], [lich_state, foe_state]) # 17 + 0 + 1 = 18 >= DC 18
engine._apply_fear_aura(lich_state)
assert not any(ac.condition.name == "shaken" for ac in foe_state.active_conditions)
@@ -389,7 +389,7 @@ def test_fear_aura_without_fear_bonus_fails_save() -> None:
foe = make_combatant("foe", will=0)
lich_state = make_state(lich, "monsters", (1, 1))
foe_state = make_state(foe, "players", (1, 2))
engine = make_engine([21], [lich_state, foe_state]) # 21 < DC 22
engine = make_engine([17], [lich_state, foe_state]) # 17 < DC 18
engine._apply_fear_aura(lich_state)
assert any(ac.condition.name == "shaken" for ac in foe_state.active_conditions)
+42 -5
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@@ -150,8 +150,9 @@ class TestParalyzingTouch:
class TestFearAura:
"""Given: an enemy within 30 ft at the start of the Lich's turn
When: it fails its Will save (DC 22)
"""Given: an enemy within 60 ft at the start of the Lich's turn
When: it fails its Will save (DC 18, KB bestiary/lich.md "Aura fear
(60-ft. radius, DC 18)")
Then: the enemy gains the shaken active condition."""
def test_failed_save_applies_shaken(self) -> None:
@@ -159,18 +160,39 @@ class TestFearAura:
foe = _make_foe(will=0)
lich_state = _make_state(lich, "monsters", (1, 1))
foe_state = _make_state(foe, "players", (1, 2)) # adjacent: 5 ft
engine = _make_engine([2], [lich_state, foe_state]) # d20=2 -> fails Will DC 22
engine = _make_engine([2], [lich_state, foe_state]) # d20=2 -> fails Will DC 18
engine._apply_fear_aura(lich_state)
shaken = [ac for ac in foe_state.active_conditions if ac.condition.name == "shaken"]
assert len(shaken) == 1
assert shaken[0].condition.modifiers
def test_enemy_beyond_60ft_not_tested(self) -> None:
"""KB radius is 60 ft: an enemy at 75 ft (15 cells diagonal) is outside
the aura - no save die is consumed (empty queue would raise if it were)."""
lich = _make_lich()
foe = _make_foe(will=0)
lich_state = _make_state(lich, "monsters", (0, 0))
foe_state = _make_state(foe, "players", (10, 10)) # 75 ft away
engine = _make_engine([], [lich_state, foe_state])
engine._apply_fear_aura(lich_state)
assert all(ac.condition.name != "shaken" for ac in foe_state.active_conditions)
def test_enemy_at_60ft_is_tested(self) -> None:
"""An enemy exactly at 60 ft (12 cells straight) is inside the aura."""
lich = _make_lich()
foe = _make_foe(will=0)
lich_state = _make_state(lich, "monsters", (0, 0))
foe_state = _make_state(foe, "players", (0, 12)) # 60 ft away
engine = _make_engine([2], [lich_state, foe_state]) # fails Will DC 18
engine._apply_fear_aura(lich_state)
assert any(ac.condition.name == "shaken" for ac in foe_state.active_conditions)
def test_successful_save_does_not_apply_shaken(self) -> None:
lich = _make_lich()
foe = _make_foe(will=30)
lich_state = _make_state(lich, "monsters", (1, 1))
foe_state = _make_state(foe, "players", (1, 2))
engine = _make_engine([2], [lich_state, foe_state]) # d20=2 + will 30 >= 22
engine = _make_engine([2], [lich_state, foe_state]) # d20=2 + will 30 >= 18
engine._apply_fear_aura(lich_state)
assert all(ac.condition.name != "shaken" for ac in foe_state.active_conditions)
@@ -232,12 +254,27 @@ class TestLichJsonIntegrity:
When: checked against the KB stat block (Bestiary "Lich":
"Base Atk +5", "Melee touch +5 (1d8+5 plus paralyzing touch)",
"AC 23, touch 14, flat-footed 21", "Fort +6, Ref +7, Will +11",
"hp 111 (11d6+55 plus 15 false life)", "**Init** +2",
"**Aura** fear (60-ft. radius, DC 18)",
"**Str** 10, **Dex** 14, **Con** —, **Int** 22, **Wis** 14, **Cha** 16",
and the template's "Being undead, a lich has no Constitution score")
Then: BAB, the natural touch attack, AC, saves and CON all match."""
Then: BAB, the natural touch attack, AC, saves, CON, hp, Str, Int,
initiative and the fear aura constants all match."""
data = json.loads(_DATA.read_text(encoding="utf-8"))
assert data["bab"] == 5
assert data["ac"] == {"total": 23, "touch": 14, "flat_footed": 21}
assert data["saves"] == {"fort": 6, "ref": 7, "will": 11}
# KB bestiary/lich.md gives hp 111 (11d6+55 plus 15 false life).
assert data["hp_max"] == 111
# KB Statistics: "Str 10, Dex 14, Con —, Int 22, Wis 14, Cha 16"
assert data["abilities"]["str_score"] == 10
assert data["abilities"]["int_score"] == 22
# KB bestiary/lich.md gives a +2 initiative.
assert data["initiative_mod"] == 2
# KB: "**Aura** fear (60-ft. radius, DC 18)" - the engine implements
# the aura as feature-keyed constants (only the lich carries it).
assert CombatEngine._FEAR_AURA_RANGE_FT == 60
assert CombatEngine._FEAR_AURA_DC == 18
touch = data["attacks"][0]
assert touch["attack_bonus"] == 5
# SRD lich template: "A lich has a touch attack that it can use once
+17 -2
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@@ -126,16 +126,31 @@ class TestGoldenCombats:
below 0 hp on round 1 (36 -> -2) and the remaining two are lost (the
engine's target-drops-mid-sequence convention), so the lich wins in 1
round — outcome unchanged.
Updated by the KB stat-block alignment (bestiary/lich.md: "hp 111",
"**Init** +2", "**Str** 10 ... **Int** 22", "Aura fear (60-ft. radius,
DC 18)") — every changed line below is SRD-correct:
- "initiative: lich d20=10+2=12": the KB's Init is +2 (the old +6 was
scenario tuning); the d20 itself is unchanged (queue position 2 = 10).
- "cast Magic Missile vs tammara DC17": spell DC = 10 + spell level 1 +
Int modifier; the KB's Int is 22 (+6, was 20/+5), so 10+1+6 = 17.
NO SAVE: Magic Missile auto-hits, so the DC display consumes no die.
- "38 damage (36->-2)" unchanged: no new die is consumed anywhere — the
fear aura does NOT fire (tammara at (0,0), lich at (10,10): 15 cells
diagonal = 75 ft, beyond even the widened 60 ft radius), and the
initiative re-roll order still puts tammara first (22 > 12).
- hp 111 never surfaces: the fight ends in round 1 with the lich
untouched.
"""
result, _ = run_golden("tammara", "lich")
assert result.winner == "monsters"
assert result.rounds == 1
assert result.transcript == (
"initiative: tammara d20=15+7=22",
"initiative: lich d20=10+6=16",
"initiative: lich d20=10+2=12",
("round 1 tammara: cast Divine Favor vs tammara DC14 NO SAVE "
"-> buff 2 mods (10r) (36->36)"),
"round 1 lich: cast Magic Missile vs tammara DC16 NO SAVE -> 38 damage (36->-2)",
"round 1 lich: cast Magic Missile vs tammara DC17 NO SAVE -> 38 damage (36->-2)",
"battle over: monsters win in 1 rounds",
)