fix(rules): lich stat block aligned to the KB entry - bestiary/lich.md gives hp 111 (11d6+55 plus 15 false life), Str 10, Int 22, Init +2 and 'Aura fear (60-ft. radius, DC 18)'; the JSON carried scenario-tuned 100 hp / Str 12 / Int 20 / Init +6 and the engine's feature-keyed aura constants carried 30 ft / DC 22 (BAB/touch/AC/saves/CON already conformed); the sim's own spell list is kept (the KB's prepared list includes spells outside data/spells/) and the choice is documented in the JSON notes and the README; golden tammara-vs-lich re-pinned for the two SRD-correct line changes (initiative d20=10+2=12 from the KB +2, Magic Missile DC17 = 10+1+6 from Int 22; damage unchanged - the 75 ft deployment distance stays beyond even the widened 60 ft aura, so no save die is consumed); +2 aura range tests (75 ft outside, 60 ft inside)
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@@ -1646,14 +1646,20 @@ Règles modélisées :
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moteur n'ayant pas de descripteur « charme », `mind_affecting` en tient
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lieu (surcouverture : les effets de compulsion comptent aussi))
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— couvertes par `tests/test_class_abilities.py`.
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- Le Liche (`data/monsters/lich.json`) : `creature_type: "undead"` (sensible à l'énergie
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positive canalisée), aura de terreur (30 ft, Volonté DD 22 ou
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- Le Liche (`data/monsters/lich.json`) : bloc de stats aligné sur la fiche KB
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`bestiary/lich.md` (PV 111, For 10, Int 22, Init +2, DD et bonus déjà
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conformes), `creature_type: "undead"` (sensible à l'énergie
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positive canalisée), aura de terreur (60 ft, Volonté DD 18 ou
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`shaken` 1 round, au début de son tour) et contact paralysant (au toucher,
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`paralysé` 1d4+1 rounds), RD 15/contondant **et** magie (conformance P2 :
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les deux composants sont requis — une arme contondante non magique ne
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contourne plus la RD ; lacune documentée : le modèle d'arme n'expose pas de
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propriété « magique », donc aucun équipement ne contourne cette RD) ; son JSON porte un dictionnaire
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`spell_slots` sans clés dupliquées.
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`spell_slots` sans clés dupliquées. Choix assumé : la liste de sorts reste
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la liste d'encounter du simulateur (la liste préparée de la fiche KB
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contient des sorts absents du registre `data/spells/`) — seul le bloc de
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stats a été aligné ; la liste de sorts du registre est donc une
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approximation documentée, pas une transcription SRD.
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- Snapshot d'observation (contrat LLM, Phase 2) : avant chaque appel de
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politique, le moteur construit une `Observation` sérialisable (`to_dict()` →
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JSON) isolée du combat — le snapshot est la SEULE source d'info de la LLM
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@@ -4,21 +4,21 @@
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"size": "Medium",
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"creature_type": "undead",
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"abilities": {
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"str_score": 12,
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"str_score": 10,
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"dex_score": 14,
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"con_score": 10,
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"int_score": 20,
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"int_score": 22,
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"wis_score": 14,
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"cha_score": 16
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},
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"hp_max": 100,
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"hp_max": 111,
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"ac": {
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"total": 23,
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"touch": 14,
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"flat_footed": 21
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},
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"bab": 5,
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"initiative_mod": 6,
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"initiative_mod": 2,
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"speed_land_ft": 30,
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"saves": {
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"fort": 6,
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@@ -59,6 +59,7 @@
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"bypass": ["bludgeoning", "magic"]
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},
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"source": "bestiary",
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"notes": "Stat block aligned to the KB lich entry (bestiary/lich.md): hp 111 (11d6+55 plus 15 false life), Str 10, Int 22, Init +2, fear aura 60 ft / DC 18. The spell list is the sim's own encounter-authored list (the KB's prepared list includes spells outside the data/spells registry); only the stat block was aligned.",
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"features": [
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"Fear Aura",
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"Paralyzing Touch",
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@@ -2802,12 +2802,13 @@ class CombatEngine:
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return False
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return weapon.kind == "touch" or weapon.name == "Paralyzing Touch"
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_FEAR_AURA_DC = 22
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_FEAR_AURA_RANGE_FT = 30
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# KB bestiary/lich.md: "Aura fear (60-ft. radius, DC 18)".
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_FEAR_AURA_DC = 18
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_FEAR_AURA_RANGE_FT = 60
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_FEAR_AURA_ROUNDS = 1
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def _apply_fear_aura(self, state: CombatantState) -> None:
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"""Apply the Lich's Fear Aura: enemies within 30 ft save Will (DC 22) or become shaken.
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"""Apply the Lich's Fear Aura: enemies within 60 ft save Will (DC 18) or become shaken.
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Triggered at the start of the aura-bearer's turn (simplification of the
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PF1e "on range entry" trigger — the lich acts first each round, so this
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@@ -378,7 +378,7 @@ def test_fear_aura_save_carries_fear_descriptor() -> None:
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foe = make_combatant("foe", will=0, features=(_FEAR_SAVE_PROBE,))
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lich_state = make_state(lich, "monsters", (1, 1))
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foe_state = make_state(foe, "players", (1, 2)) # 5 ft, inside aura range
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engine = make_engine([21], [lich_state, foe_state]) # 21 + 0 + 1 = 22 >= DC 22
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engine = make_engine([17], [lich_state, foe_state]) # 17 + 0 + 1 = 18 >= DC 18
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engine._apply_fear_aura(lich_state)
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assert not any(ac.condition.name == "shaken" for ac in foe_state.active_conditions)
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@@ -389,7 +389,7 @@ def test_fear_aura_without_fear_bonus_fails_save() -> None:
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foe = make_combatant("foe", will=0)
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lich_state = make_state(lich, "monsters", (1, 1))
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foe_state = make_state(foe, "players", (1, 2))
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engine = make_engine([21], [lich_state, foe_state]) # 21 < DC 22
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engine = make_engine([17], [lich_state, foe_state]) # 17 < DC 18
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engine._apply_fear_aura(lich_state)
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assert any(ac.condition.name == "shaken" for ac in foe_state.active_conditions)
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+42
-5
@@ -150,8 +150,9 @@ class TestParalyzingTouch:
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class TestFearAura:
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"""Given: an enemy within 30 ft at the start of the Lich's turn
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When: it fails its Will save (DC 22)
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"""Given: an enemy within 60 ft at the start of the Lich's turn
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When: it fails its Will save (DC 18, KB bestiary/lich.md "Aura fear
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(60-ft. radius, DC 18)")
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Then: the enemy gains the shaken active condition."""
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def test_failed_save_applies_shaken(self) -> None:
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@@ -159,18 +160,39 @@ class TestFearAura:
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foe = _make_foe(will=0)
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lich_state = _make_state(lich, "monsters", (1, 1))
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foe_state = _make_state(foe, "players", (1, 2)) # adjacent: 5 ft
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engine = _make_engine([2], [lich_state, foe_state]) # d20=2 -> fails Will DC 22
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engine = _make_engine([2], [lich_state, foe_state]) # d20=2 -> fails Will DC 18
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engine._apply_fear_aura(lich_state)
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shaken = [ac for ac in foe_state.active_conditions if ac.condition.name == "shaken"]
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assert len(shaken) == 1
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assert shaken[0].condition.modifiers
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def test_enemy_beyond_60ft_not_tested(self) -> None:
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"""KB radius is 60 ft: an enemy at 75 ft (15 cells diagonal) is outside
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the aura - no save die is consumed (empty queue would raise if it were)."""
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lich = _make_lich()
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foe = _make_foe(will=0)
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lich_state = _make_state(lich, "monsters", (0, 0))
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foe_state = _make_state(foe, "players", (10, 10)) # 75 ft away
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engine = _make_engine([], [lich_state, foe_state])
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engine._apply_fear_aura(lich_state)
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assert all(ac.condition.name != "shaken" for ac in foe_state.active_conditions)
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def test_enemy_at_60ft_is_tested(self) -> None:
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"""An enemy exactly at 60 ft (12 cells straight) is inside the aura."""
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lich = _make_lich()
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foe = _make_foe(will=0)
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lich_state = _make_state(lich, "monsters", (0, 0))
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foe_state = _make_state(foe, "players", (0, 12)) # 60 ft away
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engine = _make_engine([2], [lich_state, foe_state]) # fails Will DC 18
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engine._apply_fear_aura(lich_state)
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assert any(ac.condition.name == "shaken" for ac in foe_state.active_conditions)
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def test_successful_save_does_not_apply_shaken(self) -> None:
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lich = _make_lich()
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foe = _make_foe(will=30)
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lich_state = _make_state(lich, "monsters", (1, 1))
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foe_state = _make_state(foe, "players", (1, 2))
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engine = _make_engine([2], [lich_state, foe_state]) # d20=2 + will 30 >= 22
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engine = _make_engine([2], [lich_state, foe_state]) # d20=2 + will 30 >= 18
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engine._apply_fear_aura(lich_state)
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assert all(ac.condition.name != "shaken" for ac in foe_state.active_conditions)
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@@ -232,12 +254,27 @@ class TestLichJsonIntegrity:
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When: checked against the KB stat block (Bestiary "Lich":
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"Base Atk +5", "Melee touch +5 (1d8+5 plus paralyzing touch)",
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"AC 23, touch 14, flat-footed 21", "Fort +6, Ref +7, Will +11",
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"hp 111 (11d6+55 plus 15 false life)", "**Init** +2",
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"**Aura** fear (60-ft. radius, DC 18)",
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"**Str** 10, **Dex** 14, **Con** —, **Int** 22, **Wis** 14, **Cha** 16",
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and the template's "Being undead, a lich has no Constitution score")
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Then: BAB, the natural touch attack, AC, saves and CON all match."""
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Then: BAB, the natural touch attack, AC, saves, CON, hp, Str, Int,
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initiative and the fear aura constants all match."""
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data = json.loads(_DATA.read_text(encoding="utf-8"))
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assert data["bab"] == 5
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assert data["ac"] == {"total": 23, "touch": 14, "flat_footed": 21}
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assert data["saves"] == {"fort": 6, "ref": 7, "will": 11}
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# KB bestiary/lich.md gives hp 111 (11d6+55 plus 15 false life).
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assert data["hp_max"] == 111
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# KB Statistics: "Str 10, Dex 14, Con —, Int 22, Wis 14, Cha 16"
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assert data["abilities"]["str_score"] == 10
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assert data["abilities"]["int_score"] == 22
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# KB bestiary/lich.md gives a +2 initiative.
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assert data["initiative_mod"] == 2
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# KB: "**Aura** fear (60-ft. radius, DC 18)" - the engine implements
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# the aura as feature-keyed constants (only the lich carries it).
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assert CombatEngine._FEAR_AURA_RANGE_FT == 60
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assert CombatEngine._FEAR_AURA_DC == 18
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touch = data["attacks"][0]
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assert touch["attack_bonus"] == 5
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# SRD lich template: "A lich has a touch attack that it can use once
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@@ -126,16 +126,31 @@ class TestGoldenCombats:
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below 0 hp on round 1 (36 -> -2) and the remaining two are lost (the
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engine's target-drops-mid-sequence convention), so the lich wins in 1
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round — outcome unchanged.
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Updated by the KB stat-block alignment (bestiary/lich.md: "hp 111",
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"**Init** +2", "**Str** 10 ... **Int** 22", "Aura fear (60-ft. radius,
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DC 18)") — every changed line below is SRD-correct:
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- "initiative: lich d20=10+2=12": the KB's Init is +2 (the old +6 was
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scenario tuning); the d20 itself is unchanged (queue position 2 = 10).
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- "cast Magic Missile vs tammara DC17": spell DC = 10 + spell level 1 +
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Int modifier; the KB's Int is 22 (+6, was 20/+5), so 10+1+6 = 17.
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NO SAVE: Magic Missile auto-hits, so the DC display consumes no die.
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- "38 damage (36->-2)" unchanged: no new die is consumed anywhere — the
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fear aura does NOT fire (tammara at (0,0), lich at (10,10): 15 cells
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diagonal = 75 ft, beyond even the widened 60 ft radius), and the
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initiative re-roll order still puts tammara first (22 > 12).
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- hp 111 never surfaces: the fight ends in round 1 with the lich
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untouched.
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"""
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result, _ = run_golden("tammara", "lich")
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assert result.winner == "monsters"
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assert result.rounds == 1
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assert result.transcript == (
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"initiative: tammara d20=15+7=22",
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"initiative: lich d20=10+6=16",
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"initiative: lich d20=10+2=12",
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("round 1 tammara: cast Divine Favor vs tammara DC14 NO SAVE "
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"-> buff 2 mods (10r) (36->36)"),
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"round 1 lich: cast Magic Missile vs tammara DC16 NO SAVE -> 38 damage (36->-2)",
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"round 1 lich: cast Magic Missile vs tammara DC17 NO SAVE -> 38 damage (36->-2)",
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"battle over: monsters win in 1 rounds",
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)
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