fix(rules): cap reposition and drag by size category
PF1e (APG Reposition / Drag): "You can only reposition/drag an opponent that is no more than one size category larger than you" — the same cap the SRD puts on trip/bull rush/overrun. reposition and drag join _SIZE_RESTRICTED_MANEUVERS, so a two-categories-larger target is rejected outright (no roll, no AoO). README updated. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -249,16 +249,19 @@ def test_overrun_fail_adjacent_attacker_does_not_move() -> None:
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def test_maneuver_rejects_target_two_sizes_larger() -> None:
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# SRD Trip/Bull Rush/Overrun: "You can only [affect] an opponent who is
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# no more than one size category larger than you." Medium vs Huge: the
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# attempt is illegal — no d20 consumed, no effect, logged rejection.
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for maneuver in ("trip", "bull_rush", "overrun"):
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# SRD Trip/Bull Rush/Overrun + APG Reposition/Drag: "You can only
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# [affect/reposition/drag] an opponent who is no more than one size
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# category larger than you." Medium vs Huge: the attempt is illegal — no
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# d20 consumed, no effect, logged rejection.
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for maneuver in ("trip", "bull_rush", "overrun", "reposition", "drag"):
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a = make_state(make_combatant("a", attack_bonus=2), "players", (1, 1))
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huge = make_state(_resized(make_combatant("h"), "Huge", 10, 10), "monsters", (1, 2))
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engine = make_engine([1, 12], [a, huge])
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engine._execute_maneuver(a, huge, maneuver)
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assert len(engine._rng._queue) == 2
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assert not any(c.condition.name == "prone" for c in huge.active_conditions)
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assert huge.pos == (1, 2) # reposition/drag must not move the target
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assert a.pos == (1, 1) # drag must not displace the attacker either
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assert f"{maneuver} vs h rejected (target too large)" in engine._transcript[-1]
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