fix(rules): cap reposition and drag by size category
PF1e (APG Reposition / Drag): "You can only reposition/drag an opponent that is no more than one size category larger than you" — the same cap the SRD puts on trip/bull rush/overrun. reposition and drag join _SIZE_RESTRICTED_MANEUVERS, so a two-categories-larger target is rejected outright (no roll, no AoO). README updated. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -1023,12 +1023,14 @@ Règles modélisées :
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contact pris de dos ne ajoute pas son bonus de Dextérité (« A flat-footed
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creature does not add its Dexterity bonus to its CMD » — la pénalité de
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Dextérité, qui n'est pas un bonus, reste appliquée).
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(SRD « Trip » / « Bull Rush » / « Overrun ») : « You can only [affect] an
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opponent who is no more than one size category larger than you » — conformance
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L8 : trip, bull_rush et overrun contre une cible de **deux catégories de
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taille ou plus au-dessus** de l'attaquant sont illégaux (tentative refusée,
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journalisée `rejected (target too large)`, aucun jet, pas d'AoO provoquée) ;
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les autres manœuvres (disarm, sunder, grapple…) n'ont pas de limite de taille.
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(SRD « Trip » / « Bull Rush » / « Overrun » ; APG « Reposition » / « Drag ») :
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« You can only [affect/reposition/drag] an opponent [who is] no more than
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one size category larger than you » — conformance
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L8 : trip, bull_rush, overrun, reposition et drag contre une cible de
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**deux catégories de taille ou plus au-dessus** de l'attaquant sont illégaux
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(tentative refusée,
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journalisée `rejected (target too large)`, aucun jet, pas d'AoO provoquée) ;
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les autres manœuvres (disarm, sunder, grapple…) n'ont pas de limite de taille.
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trip → `prone` ; disarm → `disarmed` (−4 attaque) ; bull_rush → pousse la
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cible (direction sélectionnable via `Action.direction`) ; conformance L6
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(SRD « Bull Rush ») : la poussée vaut 5 ft plus « For every 5 by which
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@@ -284,9 +284,12 @@ _SIZE_ORDER: tuple[str, ...] = (
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"gargantuan", "colossal",
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)
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# PF1e (SRD Trip / Bull Rush / Overrun): "You can only [affect] an opponent
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# who is no more than one size category larger than you."
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_SIZE_RESTRICTED_MANEUVERS: frozenset[str] = frozenset({"trip", "bull_rush", "overrun"})
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# PF1e (SRD Trip / Bull Rush / Overrun; APG Reposition / Drag): "You can only
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# [affect/reposition/drag] an opponent [who is] no more than one size category
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# larger than you."
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_SIZE_RESTRICTED_MANEUVERS: frozenset[str] = frozenset(
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{"trip", "bull_rush", "overrun", "reposition", "drag"}
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)
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def _size_rank(size: str) -> int:
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@@ -4001,9 +4004,10 @@ class CombatEngine:
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"overrun", "dirty_trick", "steal", "reposition", "drag",
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):
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return
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# PF1e (SRD Trip / Bull Rush / Overrun): "You can only [affect] an
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# opponent who is no more than one size category larger than you."
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# The attempt is illegal outright: no roll, no provoked AoO.
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# PF1e (SRD Trip / Bull Rush / Overrun; APG Reposition / Drag): "You
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# can only [affect] an opponent who is no more than one size category
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# larger than you." The attempt is illegal outright: no roll, no
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# provoked AoO.
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if maneuver in _SIZE_RESTRICTED_MANEUVERS and (
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_size_rank(target.combatant.size) - _size_rank(state.combatant.size)
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>= _MANEUVER_MAX_SIZE_DIFF
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@@ -249,16 +249,19 @@ def test_overrun_fail_adjacent_attacker_does_not_move() -> None:
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def test_maneuver_rejects_target_two_sizes_larger() -> None:
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# SRD Trip/Bull Rush/Overrun: "You can only [affect] an opponent who is
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# no more than one size category larger than you." Medium vs Huge: the
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# attempt is illegal — no d20 consumed, no effect, logged rejection.
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for maneuver in ("trip", "bull_rush", "overrun"):
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# SRD Trip/Bull Rush/Overrun + APG Reposition/Drag: "You can only
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# [affect/reposition/drag] an opponent who is no more than one size
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# category larger than you." Medium vs Huge: the attempt is illegal — no
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# d20 consumed, no effect, logged rejection.
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for maneuver in ("trip", "bull_rush", "overrun", "reposition", "drag"):
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a = make_state(make_combatant("a", attack_bonus=2), "players", (1, 1))
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huge = make_state(_resized(make_combatant("h"), "Huge", 10, 10), "monsters", (1, 2))
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engine = make_engine([1, 12], [a, huge])
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engine._execute_maneuver(a, huge, maneuver)
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assert len(engine._rng._queue) == 2
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assert not any(c.condition.name == "prone" for c in huge.active_conditions)
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assert huge.pos == (1, 2) # reposition/drag must not move the target
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assert a.pos == (1, 1) # drag must not displace the attacker either
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assert f"{maneuver} vs h rejected (target too large)" in engine._transcript[-1]
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