fix(rules): compute CMD from Strength and Dexterity directly
PF1e (SRD Combat Maneuvers): CMD = 10 + BAB + Strength modifier + Dexterity modifier + special size modifier. The Tiny-or-smaller Dex-for-Str substitution is CMB-only, but _maneuver_cmd reused _maneuver_cmb for the base, so Tiny/Diminutive/Fine creatures got 10 + BAB + 2xDex + size and dropped Strength (live bug on the Tiny PC ierlieth). The CMD base is now computed with str_mod directly; CMB keeps its substitution. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -461,6 +461,18 @@ def test_small_or_larger_cmb_uses_strength() -> None:
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assert engine._maneuver_cmb(medium) == 2 - 1 + 0 # bab + str + size
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def test_tiny_or_smaller_cmd_uses_strength_and_dexterity() -> None:
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# SRD Combat Maneuvers: "CMD = 10 + Base attack bonus + Strength modifier
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# + Dexterity modifier + special size modifier" — the Tiny-or-smaller
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# Dex-for-Str substitution is CMB-only. Tiny: str -1, dex +4, bab 2,
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# size -2 -> 10 + 2 - 1 + 4 - 2 = 13 (not 10 + 2 + 4 - 2 + 4 = 18).
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engine = make_engine([], [])
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for size in ("Tiny", "Diminutive", "Fine"):
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tiny = make_state(_resized(make_combatant("t"), size, 8, 18), "p", (0, 0))
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expected = 10 + 2 - 1 + 4 + _SIZE_MODIFIERS[size.lower()]
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assert engine._maneuver_cmd(tiny) == expected
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def _buffed(spec: Combatant, mods: tuple[StatModifier, ...]) -> CombatantState:
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state = make_state(spec, "p", (0, 0))
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state.active_buffs.append(
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