fix(rules): correct P1 PF1e conformance bugs (area saves, concentration, prone, slots, helpless, nauseated)
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@@ -205,12 +205,11 @@ DAZED = Condition(
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cant_act=True,
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)
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# Asleep/Unconscious: helpless, can't act, -4 AC vs melee, no Dex to AC (CRB)
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# Asleep/Unconscious: helpless (CRB) — can't act, no Dex to AC. The old flat
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# -4 AC approximation is superseded by the engine's Dex-0 (-5) adjustment for
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# helpless targets, applied in resolve_attack (CombatEngine._is_helpless).
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ASLEEP = Condition(
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name="asleep",
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modifiers=(
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StatModifier(target="ac", value=-4),
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),
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denies_dex_to_ac=True,
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cant_act=True,
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cant_move=True,
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@@ -218,7 +217,10 @@ ASLEEP = Condition(
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# Helpless: helpless for all intents, treated as Dex 0 (loses Dex to AC),
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# can't act; melee attackers gain +4 (engine logic in resolve_attack) (CRB)
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# can't act; melee attackers gain +4 (engine logic in resolve_attack). The
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# engine also treats paralyzed/asleep/unconscious as helpless (CRB: "helpless"
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# = paralyzed, held, bound, sleeping, unconscious; stunned is NOT helpless) —
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# see CombatEngine._is_helpless (CRB)
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HELPLESS = Condition(
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name="helpless",
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denies_dex_to_ac=True,
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