fix(rules): correct P1 PF1e conformance bugs (area saves, concentration, prone, slots, helpless, nauseated)
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@@ -312,6 +312,7 @@ def test_damage_taken_reaction_fires() -> None:
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caster = make_combatant("caster", hp=50)
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reactor = make_combatant("reactor", hp=50, kind="ranged")
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caster_state = make_state(caster, "players", (1, 1))
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caster_state.spell_slots_left = {1: 9}
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reactor_state = make_state(reactor, "monsters", (1, 3))
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states = [caster_state, reactor_state]
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