fix(rules): correct P1 PF1e conformance bugs (area saves, concentration, prone, slots, helpless, nauseated)
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@@ -7,8 +7,10 @@ removes the ``prone`` condition from BOTH representations — the duration-track
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``conditions`` list (how ``drop_prone`` applies it). ``drop_prone`` is a free
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action that goes prone until the combatant stands up. Rejections: standing up
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while not prone → ``not_prone``; dropping while already prone →
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``already_prone``. The engine's existing prone behaviour (flat -4 AC in
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``_stat_modifiers``, -4 ranged attacks) is unchanged.
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``already_prone``. The engine's prone modifiers follow the CRB (B3
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conformance): a prone attacker takes -4 on melee attacks (ranged weapons are
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treated as crossbow-exempt — usable at -4, the model cannot tell them apart);
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a prone defender takes -4 AC vs melee and gains +4 AC vs ranged.
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"""
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from __future__ import annotations
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