fix(spells): correct the fear condition
PF1e (SRD spells/fear.md): creatures become panicked unless they succeed on a Will save - the JSON applied frightened instead. Condition fixed to panicked. The shaken-for-1-round on a successful save needs partial-save support for conditions and the 30-ft cone needs a cone template, neither of which the engine has; both documented in README as out of scope rather than built. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -9,10 +9,10 @@
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"effects": [
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{
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"type": "condition",
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"condition_name": "frightened",
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"condition_name": "panicked",
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"duration_rounds": 4,
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"save_negates": true
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}
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],
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"description": "The affected creature becomes frightened and flees from the caster. Will negates."
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"description": "SRD spells/fear.md: each living creature in the 30-ft. cone becomes panicked unless it succeeds on a Will save (a successful save makes it shaken for 1 round instead). Modeled as panicked for 4 rounds on a failed save; the shaken-on-success partial needs partial-save support and the cone template is absent - both documented limitations."
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}
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