fix(spells): correct the fear condition

PF1e (SRD spells/fear.md): creatures become panicked unless they succeed on a Will save - the JSON applied frightened instead. Condition fixed to panicked. The shaken-for-1-round on a successful save needs partial-save support for conditions and the 30-ft cone needs a cone template, neither of which the engine has; both documented in README as out of scope rather than built.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-09-12 13:05:49 +02:00
parent b5b1bfd395
commit 5b64fbee48
3 changed files with 15 additions and 6 deletions
+2 -2
View File
@@ -9,10 +9,10 @@
"effects": [
{
"type": "condition",
"condition_name": "frightened",
"condition_name": "panicked",
"duration_rounds": 4,
"save_negates": true
}
],
"description": "The affected creature becomes frightened and flees from the caster. Will negates."
"description": "SRD spells/fear.md: each living creature in the 30-ft. cone becomes panicked unless it succeeds on a Will save (a successful save makes it shaken for 1 round instead). Modeled as panicked for 4 rounds on a failed save; the shaken-on-success partial needs partial-save support and the cone template is absent - both documented limitations."
}