fix(spells): correct the fear condition

PF1e (SRD spells/fear.md): creatures become panicked unless they succeed on a Will save - the JSON applied frightened instead. Condition fixed to panicked. The shaken-for-1-round on a successful save needs partial-save support for conditions and the 30-ft cone needs a cone template, neither of which the engine has; both documented in README as out of scope rather than built.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
This commit is contained in:
2026-09-12 13:05:49 +02:00
parent b5b1bfd395
commit 5b64fbee48
3 changed files with 15 additions and 6 deletions
+5 -4
View File
@@ -522,16 +522,17 @@ class TestHoldPerson:
class TestFear:
"""Given: a caster casting Fear (will negates, frightened)
"""Given: a caster casting Fear (SRD spells/fear.md: panicked unless the
Will save succeeds)
When: target fails save
Then: frightened condition is applied."""
Then: panicked condition is applied."""
def test_failed_save_applies_frightened(self) -> None:
def test_failed_save_applies_panicked(self) -> None:
caster = _make_caster()
target = _make_target()
engine, c, t = _make_engine(caster, target, [2])
engine._cast_spell(c, t, "Fear")
assert any(ac.condition.name == "frightened" for ac in t.active_conditions)
assert any(ac.condition.name == "panicked" for ac in t.active_conditions)
class TestCureLightWounds: