fix(combat): separate standard attack (single swing) from full attack (iteratives)

This commit is contained in:
2026-08-17 22:49:50 +02:00
parent 5b1957152c
commit 5b8735f001
3 changed files with 57 additions and 11 deletions
+34
View File
@@ -1202,3 +1202,37 @@ def test_withdraw_provokes_after_first_square() -> None:
"round 1 foe2: wait",
"battle over: draw after 1 rounds",
)
# --------------------------------------------------------------------------- #
# Standard attack (single swing, no iteratives — PF1e standard action) #
# --------------------------------------------------------------------------- #
def _move_then_attack(
engine: CombatEngine, state: CombatantState
) -> tuple[Action, ...]:
return (
Action(kind="move", target_id="orc"),
Action(kind="attack", target_id="orc"),
)
def test_move_attack_single_swing() -> None:
"""move+attack gives ONE attack at highest BAB; move+full_attack gives iteratives."""
gob = make_combatant("gob", hp=20, ac=15, attack_bonus=6, speed=30, initiative_mod=10)
orc = make_combatant("orc", hp=20, ac=15, attack_bonus=1, speed=0)
states = [make_state(gob, "players", (0, 0)), make_state(orc, "monsters", (3, 0))]
engine = CombatEngine(
ScriptedRng([20, 1, 10, 15, 3]),
make_grid(), states, round_cap=1, policy=_move_then_attack,
)
result = engine.run()
assert result.transcript == (
"initiative: gob d20=20+10=30",
"initiative: orc d20=1+0=1",
"round 1 gob: move (0,0)->(1,0)->(2,0)",
"round 1 gob: short sword vs orc d20=10+6=16 AC 15 -> HIT 15 damage (20->5)",
"round 1 orc: short sword vs orc d20=3+1=4 AC 15 -> MISS",
"battle over: draw after 1 rounds",
)