fix(rules): selective channeling modeled as a policy-chosen exclusion - Action(kind=channel_energy) gains channel_exclude, honored only with the Selective Channeling feat and capped at the Charisma modifier (SRD feats/selective-channeling.md: 'choose a number of targets in the area up to your Charisma modifier... not affected by your channeled energy'); without the feat the list is ignored and logged (SRD Normal: all targets affected); observable in current data because heal mode also heals living ENEMIES in the burst (deny them the heal) and harm mode can spare an undead ally; default_policy never excludes (opt-in, like weapon_id/destination/metamagic); golden transcripts unchanged; +5 tests
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@@ -191,6 +191,9 @@ _FIRING_MELEE_PENALTY = -4 # PF1e: ranged attack into melee
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_FIRING_MELEE_SAFE_FT = 10 # PF1e: 2 cells (10 ft) = the -4 penalty is avoided
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_SNEAK_ATTACK_FEATURE = "Sneak Attack" # PF1e: rogue class feature (precision dice)
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_PRECISE_SHOT_FEATURE = "Precise Shot" # PF1e: feat negating firing-into-melee penalty
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# PF1e: feat letting a channeler exclude up to her Cha modifier targets from
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# her own channel energy (SRD feats/selective-channeling.md).
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_SELECTIVE_CHANNELING_FEAT = "Selective Channeling"
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_IMPROVED_CRITICAL_FEATURE = "Improved Critical" # PF1e: feat doubling the threat range
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_CRIT_RANGE_BASE = 21 # threat range top is 21 - min natural die (20 -> 20-20)
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_DYING_DC = 10 # PF1e: DC of the per-round stabilization Constitution check
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@@ -1114,6 +1117,12 @@ class Action:
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deed_name: str | None = None # "up_close_and_deadly", "quick_clear"
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class_ability: str | None = None # "deed"|"spell_combat"|"inspire_courage"|"hex"|"channel"
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channel_mode: Literal["heal", "harm"] | None = None # channel energy polarity for this use
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# PF1e (SRD Feats > Selective Channeling): "When you channel energy, you
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# can choose a number of targets in the area up to your Charisma
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# modifier. These targets are not affected by your channeled energy."
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# Ids the channeler's policy excludes from THIS channel; honored only
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# with the feat, capped at the Charisma modifier (excess entries drop).
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channel_exclude: tuple[str, ...] = ()
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direction: tuple[int, int] | None = None # steering for directional maneuvers
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trick_condition: TrickCondition | None = None # dirty trick condition choice
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# weapon id for attack / full_attack / retrieve_weapon / repair_weapon
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@@ -4698,7 +4707,8 @@ class CombatEngine:
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kind = action.kind
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if kind == "channel_energy":
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self._execute_channel_energy(
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state, target, action.channel_mode or "heal"
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state, target, action.channel_mode or "heal",
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exclude=action.channel_exclude,
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)
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elif kind == "hex":
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self._execute_hex(state, target, action.hex_name)
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@@ -5752,6 +5762,8 @@ class CombatEngine:
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state: CombatantState,
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target: CombatantState | None,
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channel_mode: Literal["heal", "harm"],
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*,
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exclude: tuple[str, ...] = (),
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) -> None:
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"""Execute channel energy (positive energy, burst 30ft, 2d6).
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@@ -5760,7 +5772,8 @@ class CombatEngine:
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(PF1e Channel Energy: positive energy heals living creatures and
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damages undead creatures within 30 feet). Damaged creatures get a
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Will save (DC 10 + half the channeler's level + her Cha modifier)
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for half damage (CRB Channel Energy).
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for half damage (CRB Channel Energy). ``exclude`` is the Selective
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Channeling payload (see ``_selective_channel``).
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"""
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if not state.spend_resource("channel_energy", 1):
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self._log(
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@@ -5784,6 +5797,7 @@ class CombatEngine:
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wanted_type = "living" if channel_mode == "heal" else "undead"
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hit = [s for s in affected if s.combatant.creature_type == wanted_type]
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hit = self._selective_channel(state, hit, exclude)
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# 2d6 damage/healing
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dmg = 1 + self._rng.roll_die(11) # 2d6
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@@ -5808,6 +5822,45 @@ class CombatEngine:
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f"channel energy ({channel_mode}) {dmg} -> {len(hit)} targets"
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)
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def _selective_channel(
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self,
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state: CombatantState,
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hit: list[CombatantState],
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exclude: tuple[str, ...],
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) -> list[CombatantState]:
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"""Apply the Selective Channeling feat to a resolved channel target list.
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PF1e (SRD Feats > Selective Channeling, feats/selective-channeling.md):
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"When you channel energy, you can choose a number of targets in the
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area up to your Charisma modifier. These targets are not affected by
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your channeled energy. Normal: All targets in a 30-foot burst are
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affected when you channel energy. You can only choose whether or not
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you are affected." Without the feat the exclusion list is ignored
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(the engine's default is "all targets affected, channeler included");
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with it, the first ``Cha modifier`` ids are dropped from the affected
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set (deterministic truncation of an over-long list). The policy
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chooses the ids: default_policy never excludes (available via a
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custom policy, like the other opt-in payloads).
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"""
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if not exclude:
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return hit
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if not self._has_feat(state, _SELECTIVE_CHANNELING_FEAT):
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self._log(
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f"round {self._current_round} {state.combatant.id}: "
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f"selective channeling ignored (no feat)"
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)
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return hit
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cha_mod = (state.combatant.abilities.cha_score - 10) // 2
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allowed = set(exclude[:max(0, cha_mod)])
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kept = [s for s in hit if s.combatant.id not in allowed]
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dropped = [s.combatant.id for s in hit if s.combatant.id in allowed]
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if dropped:
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self._log(
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f"round {self._current_round} {state.combatant.id}: "
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f"selective channeling excludes {', '.join(dropped)}"
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)
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return kept
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def _channel_heal(
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self, state: CombatantState, affected_state: CombatantState, dmg: int
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) -> None:
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