fix(rules): fatigued -2 Dex now costs -1 AC and -1 Reflex
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@@ -99,12 +99,15 @@ SICKENED = Condition(
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)
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# Fatigued: -2 STR, -2 DEX; can't run or charge (CRB)
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# Approximation: -1 attack (STR/DEX), -1 damage (STR)
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# Approximation: -1 attack, -1 damage (STR/DEX), -1 AC and -1 Ref (the -2 DEX
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# = -1 to each, same modelling as exhausted/entangled).
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FATIGUED = Condition(
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name="fatigued",
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modifiers=(
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StatModifier(target="attack", value=-1),
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StatModifier(target="damage", value=-1),
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StatModifier(target="ac", value=-1),
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StatModifier(target="ref", value=-1),
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),
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cant_charge=True,
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)
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