fix(rules): fatigued -2 Dex now costs -1 AC and -1 Reflex

This commit is contained in:
2026-09-16 19:22:00 +02:00
parent bfe0b767a9
commit 6220edcfd7
2 changed files with 12 additions and 1 deletions
+4 -1
View File
@@ -99,12 +99,15 @@ SICKENED = Condition(
)
# Fatigued: -2 STR, -2 DEX; can't run or charge (CRB)
# Approximation: -1 attack (STR/DEX), -1 damage (STR)
# Approximation: -1 attack, -1 damage (STR/DEX), -1 AC and -1 Ref (the -2 DEX
# = -1 to each, same modelling as exhausted/entangled).
FATIGUED = Condition(
name="fatigued",
modifiers=(
StatModifier(target="attack", value=-1),
StatModifier(target="damage", value=-1),
StatModifier(target="ac", value=-1),
StatModifier(target="ref", value=-1),
),
cant_charge=True,
)