fix(rules): confused creatures make no attacks of opportunity (simplification documented)
This commit is contained in:
@@ -317,9 +317,13 @@ BLEEDING = Condition(
|
||||
# Confused: at the beginning of each turn the subject rolls d% to act randomly
|
||||
# (CRB). The d% behavior is engine logic in ``_take_turn``; simplification:
|
||||
# the "if attacked, attack the attacker" clause is reduced to "nearest
|
||||
# creature". No stat modifiers or behavioral flags.
|
||||
# creature". SRD "Conditions—Confused": a confused creature "will not make
|
||||
# attacks of opportunity against anything that it is not already devoted to
|
||||
# attacking" — simplified to NO AoOs at all (cant_aoo), since the engine has
|
||||
# no "already devoted" concept. No stat modifiers.
|
||||
CONFUSED = Condition(
|
||||
name="confused",
|
||||
cant_aoo=True,
|
||||
)
|
||||
|
||||
# ── Registry ─────────────────────────────────────────────────────────────────
|
||||
|
||||
Reference in New Issue
Block a user