feat(rules): alignment-gated spell damage for Shard of Chaos and Spear of Purity
DamageEffect gains an optional AlignmentGate (axis law_chaos/good_evil): the immune side (chaotic/good) is wholly unaffected (no damage dice rolled), neutral-on-axis targets take half damage with no condition (gate halving stacks after the save halving), and the full side (lawful/evil) takes full damage plus the gate condition on a failed save. Shard of Chaos maps the SRD slowed to the engine staggered condition (the -1 penalty and half-speed of slow are not modeled); the outsider-only 1d6/level variants are not modeled (no outsider subtype). Non-gated damage spells are bit-identical. Loader validates axis/side pairing with clear ValueErrors.
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@@ -13,8 +13,15 @@
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"formula": "0",
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"types": ["force"],
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"half_on_save": true,
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"scaling": { "dice": "1d8", "per_levels": 2, "max_dice": 5 }
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"scaling": { "dice": "1d8", "per_levels": 2, "max_dice": 5 },
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"alignment_gate": {
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"axis": "good_evil",
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"immune": "good",
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"full": "evil",
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"full_condition": "blinded",
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"full_condition_rounds": 1
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}
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}
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],
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"description": "SRD spells/spear-of-purity.md: evocation [good], level 2 (cleric/oracle/warpriest), range close, spear of good energy delivered as a ranged touch attack, Will partial, spell resistance yes. An evil creature struck takes 1d8 points of damage per two caster levels (maximum 5d8); a successful Will save halves the damage. Simplified: the engine has no alignment track, so the SRD alignment gate (no effect on good creatures, half damage to neutrals, the evil-outsider 1d6/level + blinded variant) cannot be represented - the base 1d8-per-two-levels damage (engine floor: caster_level // 2 dice) is modeled against every target as force damage (no energy type models good energy), Will half."
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"description": "SRD spells/spear-of-purity.md: evocation [good], level 2 (cleric/oracle/warpriest), range close, spear of good energy delivered as a ranged touch attack, Will partial, spell resistance yes. An evil creature struck takes 1d8 points of damage per two caster levels (maximum 5d8) and, on a failed Will save, is blinded for 1 round; a successful Will save halves the damage and negates the blinded effect. The spear has no effect on good creatures (alignment_gate immune) and deals only half damage to creatures neither evil nor good, without the blindness (alignment_gate neutral halving). Simplifications: the evil-outsider variant (1d6 per caster level, maximum 10d6) is not modeled (the engine has no outsider subtype); force damage stands in for good energy (no energy type models it)."
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}
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