fix(combat): single roll to escape grapple

This commit is contained in:
2026-09-04 22:55:59 +02:00
parent c01a3c1e89
commit 70d253f05b
2 changed files with 37 additions and 8 deletions
+25
View File
@@ -8,6 +8,8 @@ it (effectively disarmed). See the plan task-12.
from __future__ import annotations
from pf1e_simulator.combat import CombatantState, CombatEngine
from pf1e_simulator.conditions import CONDITIONS_BY_NAME
from pf1e_simulator.effects import ActiveCondition
from pf1e_simulator.grid import Grid
from pf1e_simulator.map import MapSpec, TerrainType
from pf1e_simulator.models import (
@@ -17,6 +19,7 @@ from pf1e_simulator.models import (
Combatant,
DamageComponent,
Saves,
SkillRank,
)
from pf1e_simulator.rng import ScriptedRng
@@ -91,3 +94,25 @@ def test_sunder_destroys_weapon_and_disarms() -> None:
assert "b-w" in b.weapon_broken
assert engine.weapon_for(b, a) is None
assert any(c.condition.name == "disarmed" for c in b.active_conditions)
def test_escape_from_grapple_consumes_single_d20() -> None:
a_spec = make_combatant("a", attack_bonus=2).model_copy(
update={"skills": {"escape_artist": SkillRank(rank=10)}}
)
b_spec = make_combatant("b")
a = make_state(a_spec, "players", (1, 1))
b = make_state(b_spec, "monsters", (1, 2))
a.active_conditions.append(
ActiveCondition(
condition=CONDITIONS_BY_NAME["grappled"],
rounds_left=1,
source="test",
)
)
a.grappled_with = b_spec.id
engine = make_engine([20], [a, b])
engine._maneuver_escape(a, b)
assert not engine._rng._queue
assert a.grappled_with is None
assert not any(c.condition.name == "grappled" for c in a.active_conditions)