feat(data): transpose Foundry PC sheets into data/pcs

All 8 sheets from fiches_personnages/ converted to the strict Combatant
JSON schema (data/monsters convention) so the CLI can run PCs directly:

  --side players data/pcs/esha.json

- id derived from the file stem; source field points at the original sheet
- oni: placeholder attacks without encoded damage ('une Pioche', 'Weapon')
  left out, documented in notes (pick stats ambiguous light/heavy in the
  rules KB; no identification possible for 'Weapon')
- README: PC section now documents data/pcs usage
- tests: parametrized load check + golden spots for the 8 PC files
This commit is contained in:
2026-08-17 22:49:50 +02:00
parent cd7f4f7042
commit 7297494e56
10 changed files with 736 additions and 5 deletions
+67
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{
"name": "Harvie",
"level": 2,
"size": "Small",
"abilities": {
"str_score": 10,
"dex_score": 15,
"con_score": 12,
"int_score": 2,
"wis_score": 14,
"cha_score": 6
},
"hp_max": 15,
"ac": {
"total": 14,
"touch": 13,
"flat_footed": 12
},
"bab": 1,
"initiative_mod": 2,
"speed_land_ft": 10,
"saves": {
"fort": 4,
"ref": 5,
"will": 2
},
"attacks": [
{
"name": "Talons (attaque naturelle)",
"kind": "melee",
"attack_bonus": 2,
"damage": [
{
"formula": "1d4",
"types": [
"slashing"
]
}
],
"damage_bonus": 0,
"crit_range": 20,
"crit_mult": 2,
"reach_ft": 5,
"count": 2
},
{
"name": "Bite (attaque naturelle)",
"kind": "melee",
"attack_bonus": -3,
"damage": [
{
"formula": "1d4",
"types": [
"piercing"
]
}
],
"damage_bonus": 0,
"crit_range": 20,
"crit_mult": 2,
"reach_ft": 5,
"count": 1
}
],
"source": "fiches_personnages/harvie_sheet.json",
"speed_fly_ft": 80
}