feat(data): transpose Foundry PC sheets into data/pcs

All 8 sheets from fiches_personnages/ converted to the strict Combatant
JSON schema (data/monsters convention) so the CLI can run PCs directly:

  --side players data/pcs/esha.json

- id derived from the file stem; source field points at the original sheet
- oni: placeholder attacks without encoded damage ('une Pioche', 'Weapon')
  left out, documented in notes (pick stats ambiguous light/heavy in the
  rules KB; no identification possible for 'Weapon')
- README: PC section now documents data/pcs usage
- tests: parametrized load check + golden spots for the 8 PC files
This commit is contained in:
2026-08-17 22:49:50 +02:00
parent cd7f4f7042
commit 7297494e56
10 changed files with 736 additions and 5 deletions
+66
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{
"name": "Ierlieth",
"level": 4,
"size": "Tiny",
"abilities": {
"str_score": 8,
"dex_score": 17,
"con_score": 11,
"int_score": 10,
"wis_score": 10,
"cha_score": 9
},
"hp_max": 29,
"ac": {
"total": 17,
"touch": 15,
"flat_footed": 14
},
"bab": 3,
"initiative_mod": 3,
"speed_land_ft": 15,
"saves": {
"fort": 3,
"ref": 6,
"will": 3
},
"attacks": [
{
"name": "Bite (attaque naturelle)",
"kind": "melee",
"attack_bonus": 4,
"damage": [
{
"formula": "1d4",
"types": [
"piercing"
]
}
],
"damage_bonus": -1,
"crit_range": 20,
"crit_mult": 2,
"reach_ft": 5,
"count": 1
},
{
"name": "Tail (attaque naturelle)",
"kind": "melee",
"attack_bonus": -1,
"damage": [
{
"formula": "1d4",
"types": [
"bludgeoning"
]
}
],
"damage_bonus": 0,
"crit_range": 20,
"crit_mult": 2,
"reach_ft": 5,
"count": 1
}
],
"source": "fiches_personnages/ierlieth_sheet.json"
}