feat(data): transpose Foundry PC sheets into data/pcs
All 8 sheets from fiches_personnages/ converted to the strict Combatant
JSON schema (data/monsters convention) so the CLI can run PCs directly:
--side players data/pcs/esha.json
- id derived from the file stem; source field points at the original sheet
- oni: placeholder attacks without encoded damage ('une Pioche', 'Weapon')
left out, documented in notes (pick stats ambiguous light/heavy in the
rules KB; no identification possible for 'Weapon')
- README: PC section now documents data/pcs usage
- tests: parametrized load check + golden spots for the 8 PC files
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{
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"name": "Jeanne",
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"level": 4,
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"size": "Large",
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"abilities": {
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"str_score": 18,
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"dex_score": 14,
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"con_score": 15,
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"int_score": 2,
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"wis_score": 12,
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"cha_score": 6
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},
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"hp_max": 31,
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"ac": {
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"total": 23,
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"touch": 11,
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"flat_footed": 21
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},
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"bab": 3,
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"initiative_mod": 2,
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"speed_land_ft": 40,
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"saves": {
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"fort": 6,
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"ref": 6,
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"will": 2
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},
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"attacks": [
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{
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"name": "Hooves (attaque naturelle)",
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"kind": "melee",
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"attack_bonus": 8,
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"damage": [
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{
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"formula": "1d4",
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"types": [
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"bludgeoning"
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]
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}
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],
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"damage_bonus": 4,
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"crit_range": 20,
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"crit_mult": 2,
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"reach_ft": 5,
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"count": 2
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},
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{
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"name": "Bite (attaque naturelle)",
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"kind": "melee",
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"attack_bonus": 3,
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"damage": [
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{
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"formula": "1d3",
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"types": [
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"piercing"
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]
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}
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],
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"damage_bonus": 2,
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"crit_range": 20,
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"crit_mult": 2,
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"reach_ft": 5,
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"count": 1
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}
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],
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"source": "fiches_personnages/jeanne_sheet.json"
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}
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