fix(combat): correct spell DC formula
This commit is contained in:
@@ -24,6 +24,8 @@
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"ref": 10,
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"will": 5
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},
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"casting_ability": "int",
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"resources": {},
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"attacks": [
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{
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"name": "Lance",
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@@ -24,6 +24,8 @@
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"ref": 5,
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"will": 2
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},
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"casting_ability": "wis",
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"resources": {},
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"attacks": [
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{
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"name": "Talons (attaque naturelle)",
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@@ -24,6 +24,8 @@
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"ref": 6,
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"will": 3
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},
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"casting_ability": "wis",
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"resources": {},
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"attacks": [
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{
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"name": "Bite (attaque naturelle)",
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@@ -24,6 +24,8 @@
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"ref": 6,
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"will": 2
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},
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"casting_ability": "wis",
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"resources": {},
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"attacks": [
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{
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"name": "Hooves (attaque naturelle)",
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@@ -24,6 +24,10 @@
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"ref": 9,
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"will": 3
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},
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"casting_ability": "cha",
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"resources": {
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"bardic_rounds": 12
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},
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"attacks": [
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{
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"name": "MWK Rapier",
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@@ -24,6 +24,10 @@
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"ref": 5,
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"will": 7
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},
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"casting_ability": "int",
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"resources": {
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"hexes": 5
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},
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"attacks": [
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{
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"name": "Coup à mains nues (aucune arme encodée)",
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@@ -24,6 +24,10 @@
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"ref": 7,
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"will": 9
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},
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"casting_ability": "wis",
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"resources": {
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"channel_energy": 6
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},
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"attacks": [
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{
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"name": "Longbow",
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@@ -24,6 +24,10 @@
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"ref": 10,
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"will": 8
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},
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"casting_ability": "wis",
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"resources": {
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"grit": 3
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},
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"attacks": [
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{
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"name": "Rapier (masterwork)",
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@@ -834,8 +834,11 @@ class CombatEngine:
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f"round {self._current_round} {caster.combatant.id}: "
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f"cast {spell_name} -> NO LINE OF EFFECT"
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)
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return
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dc = spell.base_dc + caster.combatant.level
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# DC = 10 + spell level + caster's casting ability modifier
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ability_name = caster.combatant.casting_ability.lower()
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ability_score = getattr(caster.combatant.abilities, f"{ability_name}_score")
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ability_mod = (ability_score - 10) // 2
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dc = 10 + spell.level + ability_mod
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save_result = (
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self.resolve_save(target, spell.save, dc) if spell.save != "none" else None
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)
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@@ -113,3 +113,5 @@ class Combatant(_FrozenModel):
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notes: str = ""
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features: list[AbilitySpec] = []
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spells: list[str] = []
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casting_ability: str = "wis" # ability used for spell DCs: str/dex/con/int/wis/cha
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resources: dict[str, int] = Field(default_factory=dict) # resource pools per combat
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@@ -56,6 +56,7 @@ def _make_caster(cid: str = "caster", *, level: int = 5) -> Combatant:
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speed_land_ft=30,
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saves=Saves(fort=3, ref=4, will=4),
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attacks=[attack],
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casting_ability="int",
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)
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@@ -366,18 +367,18 @@ class TestSpellDispatchViaExecute:
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)
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assert t.hp < hp_before
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class TestSpellDcScalesWithLevel:
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"""Given: a caster with level N
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When: a spell with base_dc 10 is cast
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Then: the DC is 10 + N."""
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"""Given: a caster with level N and casting ability mod M
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When: a spell of level L is cast
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Then: the DC is 10 + L + M."""
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def test_dc_is_base_plus_level(self) -> None:
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caster = _make_caster(level=5)
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def test_dc_is_ten_plus_spell_level_plus_ability_mod(self) -> None:
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caster = _make_caster(level=5) # int 18 -> mod +4
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target = _make_target()
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engine, c, t = _make_engine(caster, target, [20, 1, 1, 1, 1, 1, 1])
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engine._cast_spell(c, t, "Fireball")
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assert any("DC15" in line for line in engine._transcript)
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engine._cast_spell(c, t, "Fireball") # fireball is level 3
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# DC = 10 + spell_level(3) + int_mod(4) = 17
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assert any("DC17" in line for line in engine._transcript)
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class TestSpellDamageWithDr:
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