fix(rules): drunkard's breath is a level-2 conjuration cone that nauseates (Fort negates), not an invented abjuration DR-vs-alcohol buff

This commit is contained in:
2026-09-17 21:40:27 +02:00
parent 83bbcae952
commit 79d9ff0c30
2 changed files with 22 additions and 7 deletions
+21 -6
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@@ -1,12 +1,27 @@
{ {
"name": "Drunkard's Breath", "name": "Drunkard's Breath",
"level": 1, "level": 2,
"school": "abjuration", "school": "conjuration",
"range": "personal", "range": "close",
"save": "none", "save": "fort",
"base_dc": 10, "base_dc": 10,
"cast_time": "standard", "cast_time": "standard",
"spell_resistance": false, "spell_resistance": false,
"effects": [], "effects": [
"description": "For 1 hour/level you gain DR 5/- against alcohol effects and cannot become drunk. The engine has no DR buff target, so no mechanical effect is applied." {
"type": "area",
"shape": "cone",
"radius_ft": 30,
"save_for_half": false,
"effects": [
{
"type": "condition",
"condition_name": "nauseated",
"duration_rounds": 4,
"save_negates": true
}
]
}
],
"description": "SRD spells/drunkards-breath.md: bard 2, cleric 2, oracle 2, skald 2, warpriest 2; conjuration (creation). A cone-shaped burst emanating from your mouth functions like stinking cloud: living creatures in the area become nauseated (Fortitude negates; this is a poison effect). Spell Resistance: no. The SRD range is 30 ft. - modeled as the closest category (close). Duration 1 round/level approximated as 4 rounds (the SRD nausea lasts 1d4+1 rounds after leaving the cloud; fixed duration is the engine convention, cf. fear)."
} }
+1 -1
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@@ -62,7 +62,7 @@ _BATCH1: dict[str, tuple[str, int, str, str, str]] = {
"Disrupt Undead": ("disrupt_undead", 0, "necromancy", "close", "none"), "Disrupt Undead": ("disrupt_undead", 0, "necromancy", "close", "none"),
"Divine Favor": ("divine_favor", 1, "evocation", "personal", "none"), "Divine Favor": ("divine_favor", 1, "evocation", "personal", "none"),
"Doom": ("doom", 1, "necromancy", "medium", "will"), "Doom": ("doom", 1, "necromancy", "medium", "will"),
"Drunkard's Breath": ("drunkards_breath", 1, "abjuration", "personal", "none"), "Drunkard's Breath": ("drunkards_breath", 2, "conjuration", "close", "fort"),
"Endure Elements": ("endure_elements", 1, "abjuration", "personal", "none"), "Endure Elements": ("endure_elements", 1, "abjuration", "personal", "none"),
"Enhance Water": ("enhance_water", 1, "transmutation", "touch", "fort"), "Enhance Water": ("enhance_water", 1, "transmutation", "touch", "fort"),
} }