fix(rules): drunkard's breath is a level-2 conjuration cone that nauseates (Fort negates), not an invented abjuration DR-vs-alcohol buff
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@@ -1,12 +1,27 @@
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{
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{
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"name": "Drunkard's Breath",
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"name": "Drunkard's Breath",
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"level": 1,
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"level": 2,
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"school": "abjuration",
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"school": "conjuration",
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"range": "personal",
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"range": "close",
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"save": "none",
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"save": "fort",
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"base_dc": 10,
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"base_dc": 10,
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"cast_time": "standard",
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"cast_time": "standard",
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"spell_resistance": false,
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"spell_resistance": false,
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"effects": [],
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"effects": [
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"description": "For 1 hour/level you gain DR 5/- against alcohol effects and cannot become drunk. The engine has no DR buff target, so no mechanical effect is applied."
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{
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"type": "area",
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"shape": "cone",
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"radius_ft": 30,
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"save_for_half": false,
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"effects": [
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{
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"type": "condition",
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"condition_name": "nauseated",
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"duration_rounds": 4,
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"save_negates": true
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}
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]
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}
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],
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"description": "SRD spells/drunkards-breath.md: bard 2, cleric 2, oracle 2, skald 2, warpriest 2; conjuration (creation). A cone-shaped burst emanating from your mouth functions like stinking cloud: living creatures in the area become nauseated (Fortitude negates; this is a poison effect). Spell Resistance: no. The SRD range is 30 ft. - modeled as the closest category (close). Duration 1 round/level approximated as 4 rounds (the SRD nausea lasts 1d4+1 rounds after leaving the cloud; fixed duration is the engine convention, cf. fear)."
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}
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}
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@@ -62,7 +62,7 @@ _BATCH1: dict[str, tuple[str, int, str, str, str]] = {
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"Disrupt Undead": ("disrupt_undead", 0, "necromancy", "close", "none"),
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"Disrupt Undead": ("disrupt_undead", 0, "necromancy", "close", "none"),
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"Divine Favor": ("divine_favor", 1, "evocation", "personal", "none"),
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"Divine Favor": ("divine_favor", 1, "evocation", "personal", "none"),
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"Doom": ("doom", 1, "necromancy", "medium", "will"),
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"Doom": ("doom", 1, "necromancy", "medium", "will"),
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"Drunkard's Breath": ("drunkards_breath", 1, "abjuration", "personal", "none"),
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"Drunkard's Breath": ("drunkards_breath", 2, "conjuration", "close", "fort"),
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"Endure Elements": ("endure_elements", 1, "abjuration", "personal", "none"),
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"Endure Elements": ("endure_elements", 1, "abjuration", "personal", "none"),
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"Enhance Water": ("enhance_water", 1, "transmutation", "touch", "fort"),
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"Enhance Water": ("enhance_water", 1, "transmutation", "touch", "fort"),
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}
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}
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