fix(rules): ray of enfeeblement applies a rolled Strength penalty (Fort half) instead of fatigued
SRD ray-of-enfeeblement.md: 1d6 + 1 per 2 caster levels (max 1d6+5) Strength penalty, Fortitude half, 1 round/level. Adds a PenaltyEffect type (rolled formula, scaling, half on save, level-scaled duration) applied as negative untyped modifiers on the rolls Strength feeds (attack, damage), since the engine has no ability-score track. Formerly modeled as a fatigued condition with Fort negates.
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@@ -9,11 +9,13 @@
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"cast_time": "standard",
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"effects": [
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{
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"type": "condition",
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"condition_name": "fatigued",
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"duration_rounds": 4,
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"save_negates": true
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"type": "penalty",
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"formula": "1d6",
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"scaling_flat": { "amount": 1, "per_levels": 2, "max": 5 },
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"targets": ["attack", "damage"],
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"duration_rounds_per_level": 1,
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"half_on_save": true
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}
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],
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"description": "A coruscating ray strikes the target (ranged touch attack), dealing 1d6 points of Strength damage +1 per two caster levels (maximum 1d6+5); a successful Fortitude save halves the damage. Simplification: the engine has no ability damage, so the Strength penalty is modeled as the fatigued condition (attack/damage penalties, no charge) for 4 rounds (1 round/level at caster level 4); Fortitude halves is approximated as Fortitude negates."
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}
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"description": "A coruscating ray strikes the target (ranged touch attack), dealing 1d6 points of Strength damage +1 per two caster levels (maximum 1d6+5); a successful Fortitude save halves the damage. Simplification: the engine has no ability-score track, so the Strength penalty is modeled as negative untyped modifiers on the attack and damage rolls (the two combat rolls Strength feeds) for 1 round per caster level; the SRD 'cannot drop below 1' floor and the non-stacking clause are not modeled."
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}
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