fix(spells): correct the sound burst save
PF1e (SRD spells/sound-burst.md): "Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round" — the Fortitude partial negates the stun only, never the dice. The damage component declared half_on_save: true, halving the sonic damage on a successful save. DamageEffect gains a save_negates flag (default True, existing behavior unchanged); sound_burst.json declares half_on_save: false + save_negates: false so the 1d8 is full regardless while the condition keeps save_negates. README updated. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -10,13 +10,14 @@
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{
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"type": "area",
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"radius_ft": 10,
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"save_for_half": true,
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"save_for_half": false,
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"effects": [
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{
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"type": "damage",
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"formula": "1d8",
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"types": ["sonic"],
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"half_on_save": true
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"half_on_save": false,
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"save_negates": false
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},
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{
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"type": "condition",
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@@ -27,5 +28,5 @@
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]
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}
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],
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"description": "A tremendous cacophony blasts a 10-ft.-radius spread: every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save or be stunned for 1 round (Fortitude partial — modeled as save for half damage and negates the stun). Creatures that cannot hear take the damage but are not stunned (not modeled)."
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"description": "A tremendous cacophony blasts a 10-ft.-radius spread: every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round (SRD spells/sound-burst.md: the save only negates the stun - the damage is full regardless). Creatures that cannot hear take the damage but are not stunned (not modeled)."
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}
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