feat(conditions): add bleeding and confused rules
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@@ -288,6 +288,22 @@ INVISIBLE = Condition(
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miss_chance=50,
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)
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# ── Damage-over-time and mental conditions ───────────────────────────────────
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# Bleeding: takes the listed bleed damage at the beginning of its turn (CRB).
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# The damage-over-time is engine-driven (CombatantState.bleed_damage); the
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# condition itself carries no stat modifiers or behavioral flags.
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BLEEDING = Condition(
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name="bleeding",
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)
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# Confused: at the beginning of each turn the subject rolls d% to act randomly
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# (CRB). The d% behavior is engine logic in ``_take_turn``; simplification:
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# the "if attacked, attack the attacker" clause is reduced to "nearest
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# creature". No stat modifiers or behavioral flags.
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CONFUSED = Condition(
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name="confused",
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)
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# ── Registry ─────────────────────────────────────────────────────────────────
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CONDITIONS_BY_NAME: dict[str, Condition] = {
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c.name: c
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@@ -296,6 +312,6 @@ CONDITIONS_BY_NAME: dict[str, Condition] = {
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BLINDED, DEAFENED, FLAT_FOOTED, PRONE, STUNNED, PARALYZED,
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NAUSEATED, DAZED, STAGGERED, FRIGHTENED, PANICKED, COWERING,
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ASLEEP, GRAPPLED, PINNED, BLURRED, DISPLACED,
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HELPLESS, FASCINATED, INVISIBLE,
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HELPLESS, FASCINATED, INVISIBLE, BLEEDING, CONFUSED,
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]
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}
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