fix(rules): add AC bonuses and flat-footed Dexterity to CMD
PF1e (SRD Combat Maneuver Defense): "A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD [...] A flat-footed creature does not add its Dexterity bonus to its CMD." _maneuver_cmd now sums the target's eligible AC bonus modifiers (plus the dodge/circumstance runtime bonuses from total defense, fight defensively and aid another) and drops the Dexterity bonus (keeping any penalty) while the target denies its Dexterity to AC. README updated. Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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@@ -986,6 +986,14 @@ Règles modélisées :
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le modificateur de Dextérité à la place de celui de Force ; lacune
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documentée : l'allonge nulle et la co-occupation des créatures Tiny et
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plus petites ne sont pas modélisées (abstraction à la grille de 5 ft).
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Conformance L2 (SRD « Combat Maneuver Defense ») : le CMD calculé ajoute
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les bonus de CA des huit types autorisés (« A creature can also add any
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circumstance, deflection, dodge, insight, luck, morale, profane, and
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sacred bonuses to AC to its CMD » — bonus issus des buffs/conditions/
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dons, défense totale et combat défensif inclus) et une créature au
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contact pris de dos ne ajoute pas son bonus de Dextérité (« A flat-footed
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creature does not add its Dexterity bonus to its CMD » — la pénalité de
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Dextérité, qui n'est pas un bonus, reste appliquée).
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trip → `prone` ; disarm → `disarmed` (−4 attaque) ; bull_rush → pousse la
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cible (direction sélectionnable via `Action.direction`) ;
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grapple → `grappled`/`pinned` ; escape → **une** sauvegarde (bonus statique de la
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