fix(rules): correct P2/P3 PF1e conformance bugs (flanking, touch, blinded, disabled, death, maneuvers, DR, sneak)
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@@ -143,12 +143,15 @@ DAZZLED = Condition(
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),
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)
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# Blinded: -2 AC, loses Dex, -4 STR/DEX skill checks (CRB)
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# Blinded: -2 AC, loses Dex, -4 Dexterity skill checks; NO flat attack
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# penalty (the -2 was a non-RAW double penalty on top of the engine's
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# modeled 50% total-concealment miss). The Str-skill half of the -4 is not
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# modeled (no str_skills target). (CRB)
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BLINDED = Condition(
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name="blinded",
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modifiers=(
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StatModifier(target="ac", value=-2),
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StatModifier(target="attack", value=-2),
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StatModifier(target="dex_skills", value=-4),
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),
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denies_dex_to_ac=True,
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)
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