fix(rules): correct P2/P3 PF1e conformance bugs (flanking, touch, blinded, disabled, death, maneuvers, DR, sneak)
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@@ -156,19 +156,18 @@ def test_stabilized_then_healed_resets_stabilization() -> None:
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def test_dying_bleeds_to_death_threshold() -> None:
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eng, s = _solo(con_score=10) # death threshold: hp < min(-10, -10) = -10
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# PF1e (B12 conformance): death when negative hp reaches the CON score
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# (hp <= -CON = -10 here); there is no -10 floor.
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eng, s = _solo(con_score=10)
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s.hp = -9
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eng._rng = ScriptedRng([1, 1]) # two failed checks: -9 -> -10 -> -11
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eng._rng = ScriptedRng([1]) # failed check: -9 -> -10 reaches the threshold
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eng._process_dying(s)
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assert s.hp == -10
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assert not s.dead
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eng._process_dying(s)
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assert s.hp == -11
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assert s.dead
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# Dead creatures never roll again (empty queue would raise if they did).
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eng._rng = ScriptedRng([])
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eng._process_dying(s)
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assert s.hp == -11
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assert s.hp == -10
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def test_dying_tick_runs_on_initiative_slot_during_round() -> None:
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