fix(rules): correct P2/P3 PF1e conformance bugs (flanking, touch, blinded, disabled, death, maneuvers, DR, sneak)
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@@ -825,14 +825,17 @@ def test_observation_enriched_threatened_bounded_to_grid() -> None:
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def test_observation_enriched_threatened_ignores_inactive_enemy() -> None:
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"""Given: an enemy whose hp <= 0 (inactive)
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"""Given: an enemy whose hp < 0 (dying, inactive)
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When: an Observation is built
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Then: threatened has no True cells (inactive enemies do not threaten)."""
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Then: threatened has no True cells (inactive enemies do not threaten).
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B11 conformance: at exactly 0 hp a creature is disabled but still active
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and threatening — downing it requires hp < 0."""
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actor = make_combatant("actor")
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enemy = make_combatant("enemy")
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actor_state = make_state(actor, "players", (0, 0))
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enemy_state = make_state(enemy, "monsters", (0, 3))
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enemy_state.hp = 0
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enemy_state.hp = -1
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engine = make_engine([actor_state, enemy_state])
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obs = _snapshot(engine, actor_state)
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